you can't level without "grinding" in any rpg... I guess all the rpgs throughout history all had bad mechanics.grinding as a main mechanic of leveling is a bad idea, but grinding as an option is a good idea. I think a good balance would be mini event sp, (like leves and extensions of that, challenge mode battles, survival etc), grinding overworld mobs should also be feasible, dungeon sp, and story sp/quest sp (especially job/class related quests/trials) basically the more sp options the better,
i think leve linking sp needs to get nerfed, or limited, maybe 2 one links worth of bonus, or diminishing bonus per link, grinding needs to be improved slightly, maybe via chains, dungeon should offer comparable sp to grinding, maybe slightly less, quests should offer a little less sp, but still be a viable means of leveling overall. To leves they should add more complex interesting and challenging leves, like challenge modes, or survival or time attack, maybe some puzzles.
essentially the more paths to growth the better, you should be able to pick your different path to leveling based on how you feel, and what you do, but there should definately be more of a final fantasy feel to these events, design dungeons and bosses on the level of an offline game, make class quests an interesting story with interesting mechanics and happenings. Make the game a final fantasy game, within the framework of multiplayer experience.
If by grinding you mean any activity that gives you exp, then no. if by grinding you mean fighting things because they are there and they give EXP/SP alone than yes you can have a game without grinding, in this context i was referring to ffxi mob grinding as the stated in the OP.
now if you mean ffxi type grinding is necessary, i disagree.
Most Rpgs were designed so that you didnt have to fight extraneous battles to be high enough for any battle, while you had the option to walk in circles and get agro to be overpowered, in many, the reward would diminish the longer you stayed in the same places, and it was totally uneccesary to complete the game or enjoy the content, while i understand that some people enjoy it, and its a viable way to play in an open world, i dont think it should be the sole way of leveling or the main way, just an option. Build more fights into quests and stories, reward exp, or whatever, but generally in an rpg progression isnt based around killing mobs, in fact if you dont reach milestones in the story, you are usually limited in what you can achieve.
Last edited by Physic; 06-07-2011 at 02:34 PM.
still with redundant posts of nonsense i see, I guess its just to reassure yourselfIf by grinding you mean any activity that gives you exp, then no. if by grinding you mean fighting things because they are there and they give EXP/SP alone than yes you can have a game without grinding, in this context i was referring to ffxi mob grinding as the stated in the OP.
now if you mean ffxi type grinding is necessary, i disagree.
Most Rpgs were designed so that you didnt have to fight extraneous battles to be high enough for any battle, while you had the option to walk in circles and get agro to be overpowered, in many, the reward would diminish the longer you stayed in the same places, and it was totally uneccesary to complete the game or enjoy the content, while i understand that some people enjoy it, and its a viable way to play in an open world, i dont think it should be the sole way of leveling or the main way, just an option. Build more fights into quests and stories, reward exp, or whatever, but generally in an rpg progression isnt based around killing mobs, in fact if you dont reach milestones in the story, you are usually limited in what you can achieve.
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