I have been using my blm for sleep. After seeing this... time to test out my drg.
I have been using my blm for sleep. After seeing this... time to test out my drg.
The good thing I've noticed so far about DRG is they tend to fare well in just about any comp. Also due to the tone up on our 3 hit combo, Impulse Rush is a great ability to snag along the way. I would suggest getting Purify before any other PvP ability (get rid of those sleeps) and Weapon Throw to help ease the kiting.
I'm very impressed, and this is the sort of thing I like to see from the fanbase. Look forward to seeing more vids in the future.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Working on it and I'm making sure to provide quality per release.
Despite the complaints from these boards, including myself, I still *enjoy* the PvP in this game. Sure it has some utterly ridiculous problems but it has potential. My wish is that *that potential* does not go to waste like many other games have done in the past. I don't have lofty expectations for the PvP in this game, though I believe it can be attuned to a better state.My god...as if you needed to make a video to show how screwed up PvP is at the moment. Between 20 second Sleep and even a simple auto attack breaking spells, it's incredibly frustrating for both melee and casters; matches last way too short. I know it's just come out, but this is...just bad.
Last edited by LongNu; 12-18-2013 at 08:16 PM.
Sorry, but when I see one of the opponents teamates sitting there watching you and your buddie bash on their healer really doesn't look good for a video. :/
My next vid will be more helpful in terms of text or I may just put on the raw audio of our VOIP and extend clips for a better learning experience. Sleep, however, can be identified by closely looking at the ones 'standing still'. There is a small 'doze' effect on their heads that disappear every few seconds.
Last edited by LongNu; 12-18-2013 at 08:31 PM.
Look forward to seeing how PvP changes as people rank up and gain new abilities. Look forward to seeing new strategies and a new metagame. Looking forward to the next vid.
Sleep also has a sound effect when it lands on someoneMy next vid will be more helpful in terms of text or I may just put on the raw audio of our VOIP and extend clips for a better learning experience. Sleep, however, can be identified by closely looking at the ones 'standing still'. There is a small 'doze' effect on their heads that disappear every few seconds.
Sad truth about monks. I didn't play a lot of pvp matches so far but this is what I found out as well.I find MNKs are too easy to shut down and their on-demand burst is somewhat lacking for how often they fall behind.
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