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  1. #121
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Hanabira View Post
    group being butthurt about their myths is just ridiculous.
    Why do you guys keep saying this? If you read the thread again you'll see that all of the people for this idea have put their points in a calm and mature manner. I have probably been the "least well behaved" and all I've resorted to is a little sarcasm. The guys against however have been decidedly less restrained. If anyone here is butthurt or crying it's people who are arguing against. Just thought I'd point that out.
    (1)

  2. 12-14-2013 05:44 PM

  3. #122
    Community Rep Hvinire's Avatar
    Join Date
    Mar 2011
    Posts
    256
    Greetings,

    While we increased the amount of Allagan tomestones of mythology a player can receive each week, we don't have any plans to roll over the remaining to the following week if you didn't earn them all.
    (44)
    Robert "Hvinire" Peeler - Community Team

  4. #123
    Player
    Ulathskullsplitter's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    804
    Character
    Ulath Skullsplitter
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Hvinire View Post
    Greetings,

    While we increased the amount of Allagan tomestones of mythology a player can receive each week, we don't have any plans to roll over the remaining to the following week if you didn't earn them all.


    Well at least there was a response. But due to all the tomes I have to waste because I dont have time some weeks I would have liked to see this implemented so I could catch up on them during my weeks I do have time.
    (13)

  5. #124
    Player
    Smashington's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Gnu Who
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Ah! So this idea made it to the official forums and even got a response.

    It does seem like allowing players the ability to catch up on their progression would alleviate stress for those players who cannot play for an extended period.

    Specifically, it would help keep players from quitting who cannot play for so long that they feel they are just too far behind to be significant.

    You can't make everyone happy, and yet this system would have absolutely no drawbacks for anyone.
    (17)

  6. #125
    Player
    Soulfire's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Maki Amiyuki
    World
    Masamune
    Main Class
    Fisher Lv 60
    The system is designed to limit individual progression, requiring you to fork out money for a longer term to get what you want. Annoying, but it is what it is. That said, as a player I fully support the intent of this thread. I would like to see tomestones more in line with how leve allowances work.
    (4)
    Last edited by Soulfire; 12-18-2013 at 11:09 AM.

  7. #126
    Player
    LoLo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    604
    Character
    Lolo Landerlu
    World
    Hyperion
    Main Class
    Marauder Lv 50
    lol wow some of yall are pretty bold to some of the mods. keep it classy.
    (6)

  8. #127
    Player
    erikdaae's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Erik Daae
    World
    Tonberry
    Main Class
    Archer Lv 50
    atleast we got an official reply
    (1)

  9. #128
    Player
    Saidosha's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Weissening Blitz
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Hvinire View Post
    .
    Can understand it not being on the table for the moment, but I would suggest not ruling it out entirely. As I suspect some have noted throughout the thread, time-based restrictions can backfire against a player when it comes to missed potential. It's certainly one of the reasons I loathe the CT lockout, as an example, but also why you might see some requesting job-specific tome tallies so people could adequately gear multiple jobs while putting in the effort, too. The only real alternative option for people down the road is to hope the costs for things get reduced significantly, but that's a giant leap of faith and may still result in an unsatisfactory adjustment.

    To be honest, I think the 450 cap puts a greater pressure on people to cap. Instead of upping the cap by 50%, I think reducing myth gear costs by 50% would've been better received.
    (1)

  10. #129
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Hmmm, seems rather silly. If I recall Guildleves or Guildhest charges used to reset every day, and you changed them and allowed them to stack to 99(?) so people didn't feel obligated to complete them or they would go to waste. Then you add a system where if you don't complete it the remainder go to waste.

    I mean its easy to do but consistency in the design direction would be nice. Could it at least rollover to a cap? Like It'll roll over the cap up to a maximum of 4x the cap? In the end you're still only progressing as fast as everyone else, you just don't fall behind as far if you miss a week or say, quit for a while because you're violently bored.
    (0)

  11. #130
    Player
    Lukahn's Avatar
    Join Date
    Nov 2013
    Posts
    95
    Character
    Lukahn Gatea
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ulathskullsplitter View Post


    Well at least there was a response. But due to all the tomes I have to waste because I dont have time some weeks I would have liked to see this implemented so I could catch up on them during my weeks I do have time.
    It is much easier to cap now however. With duty roulette you can get as many as 90 myth stones in a single dungeon.
    (3)

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