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  1. #1
    Player
    Raktor's Avatar
    Join Date
    Dec 2013
    Posts
    9
    Character
    Raktor Lightbringer
    World
    Shiva
    Main Class
    Gladiator Lv 50

    Melees in raids.

    Now with the buffs and nerfs and changes completed.
    Will melees be able to go to coil and primals and such or will ppl still stick with just getting 1 melee for the LB?
    (0)

  2. 12-18-2013 04:10 AM

  3. #2
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    People will take melee if the melee are any good for dps.

    People will not take melee on fights that are extremely melee unfriendly (like t1, when they can't really kite the adds, you really only want one melee).

    Nothing has really changed.
    (1)

  4. #3
    Player
    Zer0mr's Avatar
    Join Date
    Nov 2013
    Location
    GA
    Posts
    80
    Character
    Zero West
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by pandabearcat View Post
    People will take melee if the melee are any good for dps.

    People will not take melee on fights that are extremely melee unfriendly (like t1, when they can't really kite the adds, you really only want one melee).

    Nothing has really changed.
    Lol, only thing thats changed is more healing and more people trying to show their Deeps and die. I don't know how many times I have to say this. Dead DPS = 0 DPS.
    (0)

  5. #4
    Player
    Bardo's Avatar
    Join Date
    Aug 2013
    Posts
    296
    Character
    Bardo Phor
    World
    Sargatanas
    Main Class
    Archer Lv 70
    There was never a reason to avoid taking melee to primals. And that's not going to change now.

    1 Melee is still going to be the norm for Coil because they haven't changed any of the anti-melee mechanics like Rot, Soldier/Knight cleaves, Dreadknights, Liquid Hell, Twister, etc..
    2 Bard is probably going to continue to be the norm for ADS miniboss and Turn2 as well because it's just flat out easier to handle with Bard than Paladin and groups are even less likely to stack two Paladins after the patch.
    HOWEVER; Raids will prefer Bards that can swap to another DD class outside of those two encounters because they're just going to be too weak to stack.

    So if you're a melee who wants to get into coil, you might look into leveling Bard and gearing up with at least iLvL70 gear to make yourself marketable as the "swing bard" for Turn2.

    As far as crystal tower goes, who knows. We haven't seen any of the mechanics yet.
    (0)
    Last edited by Bardo; 12-18-2013 at 05:07 AM.

  6. #5
    Player
    quieren's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Quieren Evergreen
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Since when was turn 1 hard and required stacking groups? The only fight where melee are a detriment is twister phase in turn 5, and even then it just requires them to have good raid awareness. They were buffed to compensate for disconnect on targets...
    (0)

  7. #6
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Bardo View Post
    So if you're a melee who wants to get into coil, you might look into leveling Bard and gearing up with at least iLvL70 gear to make yourself marketable as the "swing bard" for Turn2.
    This is what I'm doing now, after I thought I'd be real clever and level up BLM to farm tomes >__> Now I'll have 2 jobs for auxiliary playing besides my main, DRG. Sigh, haha.
    (0)