Quote Originally Posted by TaalAzura View Post
It takes 100 Skill speed in order to get 61 GCD in the time you could do 60 without it, so stacking into crit/det will offer a much higher output.
I do not see any math at all to support your assertion, nor is there any justification for the alternative. All you've stated is that the impact is small, which is obviously true about all secondary stats.
  • Determination has relative gains inversely proportional with Strength and inversely proportional with Determination.
  • Critical Hit Rate has relative gains inversely proportional with Critical Hit Rate (and any other critical bonuses).
  • Skill Speed has relative gains directly proportional to itself (i.e. accelerating gains)

Let's say you've got only the lowest strength possible in all ilvl90 equipment: 209 base strength (Dunesfolk) + 156 (all ilvl90 main pieces) = 365 non-party strength. In a party, that's 372. Valk's heuristic returns at 372 strength and 202 DTR suggest the following theoretical gains from 5 ilvl90 accessories (11 max DTR per, 16 max CHR/SSPD per):

DTR (202->257): 3.16%
CHR (341->421): 2.72%
SSPD (341->421): 3.15%

All told, they're not too far apart in general, so if you're trying to maximize potential by focusing on one over another, it's going to be rather meaningless. Note that none of these stat setups are possible due to limitations on the ilvl90 accessories -- you can't choose to maximize any of them, really, and your choices for ilvl90 are pretty trivial. To hammer this out, let's talk pure MT BIS:

You have the following choices for main slots (listed first capped and second uncapped):

Allagan vs. Warrior's vs. Primal
Helm: PAR&ACC vs. DTR&SSPD
Chest: ACC&PAR vs. PAR&ACC
Arms: ACC&DTR vs. ACC&PAR
Legs: CHR&PAR vs. DTR&PAR
Feet: PAR&DTR vs. ACC&PAR
Waist: PAR&ACC vs. ACC&DTR
Weapon: ACC&DTR vs. PAR&SSPD vs. ACC&PAR

and the following for item slots (ilvl90 only)

Neck: PAR&ACC vs. SSPD&PAR
Ear: PAR&ACC vs. SSPD&PAR vs. ACC&DTR
Wrists: ACC&PAR vs. PAR&CHR vs. SSPD&PAR
Fingers: PAR&SSPD vs. ACC&PAR vs. CHR&DTR

If we aim for Parry maximization secondary to raw VIT, you take Allagan helm, Warrior chest, Warrior arms, either legs, Allagan feet, Allagan waist, Bravura Zenith, Allagan necklace, Allagan earrings, Hero wrists, and Allagan and Hero rings. No real choice to be made there for secondary stats except one DTR vs. CHR, and that should be DTR due to low DTR and STR already. You'd have insufficient accuracy, with that. 38 from accessories, 15 from head, 24 from body, 21 from hands, 11 on waist. Puts you at 450 base, 459 with food. To make up the missing 20, you'll have to exchange a few to meet. Accessories aren't worth toying with. Only good options to exchange are feet and weapon. Dual Haken drops 11 PAR and puts you well over acc cap (487 base ACC, 496 with food). Feet drops 6 parry and puts you right at acc cap (471, 480 with food). Ergo, boots win and you're sticking with Bravura+1 and its skill speed.

Thus, true BiS for pure VIT MT WAR is:

Bravura Zenith
Allagan helm
Warrior chest
Warrior arms
Allagan belt
Warrior legs
Warrior feet
Allagan neck
Allagan ears
Hero wrists
Allagan ring
Hero ring

None of the new ilvl90 items are BiS for that purpose right now. Dual Haken has potential to be BIS for T6+ once that shows up, but that is neither here nor there. Now, if you're not in need of that ilvl90 HP, then you really should be using ilvl70 melded, and that's where things get fuzzy. If you take Gryphonskin, you're stuck with VIT4-VIT2-PAR3-PAR3-anything. If you take Rose Gold, you're sacrificing parry rate or damage stats -- either way, it's easy to justify discounting the possibility entirely. Since all Gryphonskin accessories come with accuracy (enough to hit cap without sacrificing any parry anywhere), your entire choice boils down to the specific utility of the stat rather than its time-weighted DPS effect. You could use the same Parry setup as above, replace the feet with Allagan (since you don't need the ACC anymore), then you'd have the highest-mitigation setup possible at this time (+45 STR&DEX, -14 PAR) with higher damage output but less room for error. Pre-meld damage stats are:

STR: 418-424 (in party)
DTR: 257
CHR: 341
SSPD: 385

For your final stat choices, you'd get the following boosts from 5 grade IV materia (+6 DTR, +9 CHR/SSPD):

DTR: 1.51%
CHR: 1.53%
SSPD: 1.78%

so SSPD is first priority (can be melded on 3 items only) and the other two can be melded to either stat.

STR: 410-415 STR (base)
DTR: 257 or 269
CHR: 341 or 359
SSPD: 412

..but 412 SSPD may not be enough to get in your extra shots under Berserk or between Storm's Path, so it may be worth sacrificing some parry for boosted skill speed. I'll have to look into that later.