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  1. #1
    Player
    OdinTheTainted's Avatar
    Join Date
    Sep 2013
    Posts
    59
    Character
    Odin Zantetsukens
    World
    Masamune
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Yoohre_WildRiver View Post
    also all pvper knows a very important thing

    team comp. good team comp is a most. and with the action points and abilities you get with them make sure you get the ones that benefit your team comp,
    But that is besides the point....NO ABILITIES regardless of outside solutions to "counter it" should last more than 5-7 seconds
    (2)

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by OdinTheTainted View Post
    But that is besides the point....NO ABILITIES regardless of outside solutions to "counter it" should last more than 5-7 seconds
    That's your opinion and you're welcome to it but i disagree. Considering a CC breaker is available and there is diminishing returns, there is nothing wrong with the normal effect durations.
    (1)

  3. #3
    Player
    Alexia89's Avatar
    Join Date
    Aug 2013
    Posts
    306
    Character
    Clara Necris
    World
    Tonberry
    Main Class
    Astrologian Lv 70
    Melee isn't really gimped at all. Had a few rather talented Paladins hassle me tonight, keeping me from healing rather well and effectively locking me down so their monk friends could rip me a new one.

    Also had a few Pallys who i kited for the ENTIRE MATCH while my team killed off his healer, then both their dps.

    Difference was just skill level and thought process tbh. It really isn't very hard at all to interrupt a healer. Swiftcast is on a 1min CD as it is. That is the ONLY guarantee we have of our (cast time) spells firing. Surecast/Equanimity (or whatever the F it's called) can both be negated with stuns.

    Res not being allowed in arena? Pfft. One extra killing blow on the board!!! (dat weakness debuff :P ) A revived player is incredibly easy pickings unless the healer is on their game and/or the player in question knows appropriate times to accept the res.

    Sprint can (lo and behold) also be negated! Do i have to list the movement debuffs that can be applied?'

    Get in there, have a few more goes and learn from your errors. The content has only been out not even 10 hours.
    (1)