Page 3 of 18 FirstFirst 1 2 3 4 5 13 ... LastLast
Results 21 to 30 of 177
  1. #21
    Player
    Yoohre_WildRiver's Avatar
    Join Date
    Apr 2011
    Posts
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    also all pvper knows a very important thing

    team comp. good team comp is a most. and with the action points and abilities you get with them make sure you get the ones that benefit your team comp,
    (0)
    HeavensWard theme song lyrics:

    - "We can [Stance]dance if we want to
    We can leave your friends behind
    Cause your friends don't [Stance]dance
    And if they don't [Stance]dance
    Well they're no friends of mine"

  2. #22
    Player
    Yoohre_WildRiver's Avatar
    Join Date
    Apr 2011
    Posts
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by OdinTheTainted View Post
    No ability should last longer than 5-7 seconds dude, especially in PVP content regardless of using outside items.
    it olny lasts 20 secs if you dont manage youre CDs.
    (0)
    HeavensWard theme song lyrics:

    - "We can [Stance]dance if we want to
    We can leave your friends behind
    Cause your friends don't [Stance]dance
    And if they don't [Stance]dance
    Well they're no friends of mine"

  3. #23
    Player
    OdinTheTainted's Avatar
    Join Date
    Sep 2013
    Posts
    59
    Character
    Odin Zantetsukens
    World
    Masamune
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Yoohre_WildRiver View Post
    also all pvper knows a very important thing

    team comp. good team comp is a most. and with the action points and abilities you get with them make sure you get the ones that benefit your team comp,
    But that is besides the point....NO ABILITIES regardless of outside solutions to "counter it" should last more than 5-7 seconds
    (2)

  4. #24
    Player
    Starfox71rt's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Moby Tia
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Rex View Post
    Bring some poison potions if they're still in this game lol. If it works like XI it'll wake you up from sleep. I doubt any of that is true for XIV though
    Don't think that will work in this game either. At least in PVE, you can cast sleep on mobs with pre-existing DoTs and those wont wake the mob up. Any new DoT's or reapplication will wake but not ones that were already on the mob.
    (0)

  5. #25
    Player
    Pavise's Avatar
    Join Date
    Aug 2013
    Location
    Behind You
    Posts
    205
    Character
    Alek Sol
    World
    Ravana
    Main Class
    Samurai Lv 97
    Those saying there are avenues to lower CC duration use them, you're ignorant of the fact that when you cater to PvP only when fully geared you cut the fun out of the lesser geared section completely and you don't get an influx of players at all due to the system currently is inherently broken.

    WoW has CC durations perfect and every MMO who wants to have a successful PvP metagame should follow the simple basic rules of MMO PvP.
    (1)

  6. #26
    Player
    Honz's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    Melee is ok to play in PvP actually. You do need some form of CC support like stun or heavy to have melee play at its full potential.

    Ideally its better to have a Pld tank if you run Melee dps, the spamable stun is great also the off GCD silence does wonders.
    (1)

  7. #27
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Long CC has always been a point of contention in pvp. In an arena setting, long CC is really rough. I won't be surprised if they cut it down.
    (2)

  8. #28
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    As a drg, I have no complaints. I can burst down a healer in under 10 seconds if I use all my CDs properly. Once people start learning strategies, like casting blizzard and using Feint on the healer, PvP will be a lot of fun for melee.
    (1)

  9. #29
    Player
    Dale's Avatar
    Join Date
    May 2012
    Posts
    238
    Character
    Jeremy Dale
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Pavise View Post
    WoW has CC durations perfect and every MMO who wants to have a successful PvP metagame should follow the simple basic rules of MMO PvP.
    WoW's pvp was many many things. Perfect was not one of them.

    It was very common for me to lose fights on WoW where I was unable to move during the entire fight. So you can say what you want about sleep, but at least they can't beat the crap out of you during it like most of WoW's annoying CC.

    Endless stun locks, fear spams, frozen... diminishing returns means nothing if you die in a matter of seconds. WoW's pvp sucked.
    (3)
    Last edited by Dale; 12-18-2013 at 02:54 AM.

  10. #30
    Player
    OdinTheTainted's Avatar
    Join Date
    Sep 2013
    Posts
    59
    Character
    Odin Zantetsukens
    World
    Masamune
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ryans View Post
    As a drg, I have no complaints. I can burst down a healer in under 10 seconds if I use all my CDs properly. Once people start learning strategies, like casting blizzard and using Feint on the healer, PvP will be a lot of fun for melee.
    Before you state something like this...please try other melee classes first. Monks are gimped, sometimes paladins.

    Try to use touch of death, you can't.
    Try to use demolish, you can't
    try to use dragonkick, you can't
    try to use rage of harlone, you can't

    Oh wait I'm sorry, you can only if the target stands still, but even if they slightly move away, just a little, the attack won't connect because of the animation lock.
    (0)
    Last edited by OdinTheTainted; 12-18-2013 at 02:54 AM.

Page 3 of 18 FirstFirst 1 2 3 4 5 13 ... LastLast