After a few pvp you can buy the sleep immunity or cleanse so...suddenly it's tricky for them to sleep your entire team?

It's true PvP tends to be a mess in most games but there's like literally no way it can work with CC lasting as long as they did. People much smarter than you or I tried to make stuff work with very long CC duration and none of them ever succeeded at the mainstream level.
Once again: PvP skills should be balanced out of the gate, not after you've had to suffer for a while. It's bad enough that there will be a gear disparity between those who have PvPed a while and those just starting, but to add a gap in actual skills, when the presence of those skills necessitates that the classes be balanced around having them? It's ridiculous.
Plenty people are countering sleep just fine.
You might want to stop stacking together then, yeah?
Maybe next time you should, like, maybe, keep someone on the BLM to stop him from casting?

Really like it so far.![]()
»Yevon« ist eine familiäre, freie Gesellschaft in Final Fantasy XIV: A Realm Reborn.
Beheimatet sind wir auf den Server Odin (EU). Wir spielen PvE- sowie PvP-Content gleichermaßen.
Bei uns steht der Spaß im Vordergrund, aber natürlich sind wir sehr zielstrebig.
Maybe you should yeah before commenting? I literally fired my heavyshot and silence while he was casting as well as the PLD hitting him and it still went off. Then GG WHM and BLM sleep locked the whole team for the entire fight.
Also since the BLM just did nothing but sleep he just went around sleeping us all, so much for spreading out, right?
I unfortunately only have had a chance to play one match, but it seems like movement was vast increased for everyone. Like we were all at sprint speed already and the match devolved into a game of tag.
I'm hoping to probe it in more depth but it seems a bit 'odd' for now. Perhaps its by being spoiled by a game like GW2 which is basically build around the who PvP arena combat. Or perhaps its me trying to apply the same rules of quick movement and such. i.e. maybe the correct way to play is stand still, engage and use your skill rather than running/chasing each other in circles.
That's honestly what it seemed like to me though. Would love to hear from those who have gotten in a bit more playtime to see if there is more depth.

Nevermind worked it out!
Last edited by ninthfantasy; 12-18-2013 at 02:16 AM.
Idk why meele are complaining, as a drg i am perfectly fine. Maybe its the user not the class that is gimped.
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