I'd rather have the game at an enjoyable state before adding gimicks.
I'd rather have the game at an enjoyable state before adding gimicks.
Not a gimmick. This should be a very real and very deep aspect to the game. It had a very significant impact on the enjoyability of FF8 despite it being a mere mini-game.
I would love ether one... I think Triple Triad is more popular, but I think it would be excellent to have cards, play other players, and even challenge NPCsall in game without having to exit the game.
You can collect, and sell cards, and do so many other fun things.![]()
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Strip poker! There we go. Make the game fun AND entertaining for once!![]()
TRIPLE TRIAD!!!!
None of that Tetra master crap.
Triple Triad was THE PERFECT mini game. It was the perfect blend of easy to learn and hard to master once you got into the stuff with elements on the board and the other little tricks and what not.
The whole idea of putting a fully functioning Triple Triad into the game is a perfect idea. They could have cards based on characters in the game, mobs in the game, weapons if they wanted and even have past FF games represented via character cards and what not.
I don't exaggerate when I say there are probably people who would come and play FFXIV for triple triad ALONE. I mean there is a web site out there that made playing Triple Triad on the web versus others possible and it was pretty popular. It's something that would be simple to add(I think I'm no game dev or anything) and would be nearly infinitely expandable and could be a gil sink and something to keep the vast majority of players interested in the game on their down time.
It really is a no brainer They already have Parley which is basically nothing but the weak red headed step child of Triple Triad so just beef that system up into a card game system and make it so you can challenge other players and NPC all over the game to matches and BOOM players everywhere will love it.
Exactly - the main type of addictive nature RPGs have is to cater to our OCD senses as gamers.
Give us things to collect, things to level up, things to customize, and we'll go crazy over it. Add in the social aspect of an MMO, and the ability for people to compete with each other and show off their achievements, and it gets very addictive.
Give the player a "scan" ability to scan every mob and build a "pokedex" of all the mobs, their traits, and their spawn points. The more complete your list is, the more you get rewarded somehow - BAM exploring is awesome.
Give the retainers the ability to level up based on how much they sold, or whatever to increase item capacity and achieve more tax reductions - BAM retainers are awesome
Implement Chocobo Breeding, let us breed our own personal chocobo with stats and everything, make it hands on and skill based. Let us craft cool armor and accessories to put on our personal chocobo and let us ride it and race it if we want to, like those addictive SEGA horse racing games. Let our Chocobo level up according to its abilities - BAM chocobos are awesome
Implement Beastmaster and monster battles
http://forum.square-enix.com/ffxiv/t...ll=1#post11130
Give it an additional ability to catch and train monsters just like Pokemon. Then, let them battle other players, or other beastmasters' pets in the Uldah coliseum like in Dragon Quest 8.
let the player customize and tweak the enemy AI and behavior patterns and keep a ranking to see who has the most wins. Let the player set aside a player-determined amount of money as a reward, and then set an entrance fee that other players can pay to fight the custom pet. - BAM exploring the world and interacting with it and alternative forms of PvP is awesome
Download my iPad app on the App Store http://bit.ly/10QMy4C ^^
I WANT THIS SO BAD! But make it so that you don't lose cards if you lose a match.
Download my iPad app on the App Store http://bit.ly/10QMy4C ^^
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