Um... I have less than 10 members in my FC, and I alone have enough gil to buy a small plot of land, not even to mention the rest of the members gil.
Putting aside all the disagreements about the fairness of the pricing for housing, I'm curious to see how a couple of things will turn out:
1- This housing system will be a HUGE server Gil sync and may or may not have a stabilizing effect on server economies and inflation. I suspect that is why different servers have different prices and it almost feels like this was one of SE's primary goals for housing (at least at first).
2- I'm curious about the measures they claim they will use to punish members using RMT obtained funds to buy into FC housing. If you can be penalized for this, you will likely not risk buying Gil if you have any aspirations for housing. Gil sellers can't be a problem if there are no Gil buyers. Of course, I'm not implying this would eliminate all RMT, but it might put a dent into it, no?
Battle class level bars a person from content. Craft class level doesn't bar a person from the market. You only need an entry amount (the gil from leveling is more than enough) and watch the selling trends. I'm not the only one to bypass crafting to wealth, nor was I the first, the last, or hold some great secret.Sound simple right? But how do you determine the true value of that Type A widget and Type B widget? Give you an example, if you havn't take weaver job before you will not understand why fleece is so expansive. If you never get to lvl 50 crafting before you will not know what's crafting 2 star looks like.
Craft level isn't indicative of wealth, but it doesn't mean you don't need it at all to back up what you said.
Under your logic, a level 1 DoM/DoW can claim they are the best in Coil Turn 5 right? Since level isn't indicative of their knowledge, apparently.
I think the only reason I do not craft in this game or even look at a market board is because of my RL job. I own my own retail store, so I do enough market planning, buying from suppliers, price adjustments, market trending and logistics to make me blue in the face. Nah . . . I make plenty of gil running around healing a group or killing enemies and looting them . . . . much the same way as i wish i could Stone II a customer in real life . . .Battle class level bars a person from content. Craft class level doesn't bar a person from the market. You only need an entry amount (the gil from leveling is more than enough) and watch the selling trends. I'm not the only one to bypass crafting to wealth, nor was I the first, the last, or hold some great secret.![]()
http://faelandaea.com/technology/ - My computer specs - LOW END MACHINE!!! High end machine coming soon.
Now you are making assumptions. I never said I didn't play the market. Matter of fact, I made my first few millions gathering during Early Access. I was the top geared gatherer on my server for three weeks before I even began crafting. I used to buy undercut crawler cocoons for 500 gil x 99 then set em up in stacks of 10 at 1K and sell out instantly - even when I had stacks of coocoons on me. I am no stranger to playing the markets, kid.I never mentioned raiding.
It was your choice to make money crafting instead of playing the market (which, generally, is far easier and more fruitful).
And that's exactly what I'm saying: you committed to a goal and achieved it. Congrsts! I disagree that a 'challenge' (in the sense of difficulty + obstacles impeding your path) was involved though.
Again, you keep focusing on crafting rather than earning gil as a whole. As I told you, my methods of earning gil were myriad. I gathered, I crafted, I farmed, I sold titan merc runs, I even played the market. But you insist on calling this a commitment rather than a challenge? Well, in my subjective opinion, commitments can be challenging.
I fail to understand how this is challenging?I am glad to see your finally not listening to all the whiners out there and made Housing a challenge and a coordinated effort between members of an FC I Totally agree with the cost of housing and how it scales down over time.
Finally a reason to have some gil and a challenge/status element in the game. Keep it coming.
A level 1 DoM/W can claim he watch all the video on youtube and read all the strategy post regarding the boss fight and he know every single one of the mechanic, right? Under your logic, you don't have to craft a single item but you can also claim you know exactly how crafting 2 star looks like and you understand how valueable certain material is w/o even using one before?! Fail logic is fail logic, stop pretending and if you spend half the time QQing and raging about the house price and how time consuming it is to make gil, you would've be 100k closer. And only if 1000 of those QQer do that, they would've made it 100m closer.Battle class level bars a person from content. Craft class level doesn't bar a person from the market. You only need an entry amount (the gil from leveling is more than enough) and watch the selling trends. I'm not the only one to bypass crafting to wealth, nor was I the first, the last, or hold some great secret.
Unfortunately yes, only a small on Sarg because the cheapest medium cost 70 mil and I don't have that kind of gil. That being said, I am one man and one alone capable of buy a top grade small plot. That speaks for itself. I know a guy who has 26 stacks of grade IV cracked materia he brought in from 1.0. I knew quite a few guys that had capped gil on their mains AND retainers in 1.0 whom came into 2.0 with a couple hundred million gil if not more.
I am by no means rich. There are likely players already at the gil cap on some servers. I am sure that a Free Company comprised of 20 or 30 individuals such as myself would not have too much trouble buying a medium or large plot of land.
Edit: I challenge all of you to try and earn enough to buy a small plot of land.
OKAY NOW IT'S A CHALLENGE GUISE!
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