There will probably be a lack of land being purchased and prices will be adjusted shortly after implemented. Just a theory.
There will probably be a lack of land being purchased and prices will be adjusted shortly after implemented. Just a theory.
Absolutely 100% love this comment. It's so true. Everything in this game save Twintania is SO. UNBELIEVABLY. EASY. The first time something somewhat challenging comes along (like making some gil over a period of time longer than a couple days) and people start freaking out. I suppose it's Yoshi's fault in the first place for making everything so easy, but still. Housing is a little overpriced, but not by much. FC's will still pay because they want the shiny things and the earth will continue spinning.
Every time someone complains about housing, please remember:
-You can get a job from 1-50 with full DL and a relic in about a week. I did this with BRD just 2 weeks ago playing only 2-3 hours a day (job)
-You can get a craft from 1-50 in a day or two. I got LTW from 1-41 yesterday and was only on for 4-5 hours. I made money during this process, did not have to spend a penny.
-You never have to worry about camping HNMs or being griefed by other players due to dungeon and DF system.
Also, way to pretend that you so good at "playing with the market" and "know what making gil is" when you don't have have a DoH over lvl 30. Thanks to armory.
Because the rich don't stay rich by paying outrageous prices.
But, for the 4th time, my qualm with the OP is the association of making gil to challenging. It isn't. You just have to sink time into it.
LFM for Static Coil- Must have relic+1 and FC housing large plot only PST!
Lol, what? You are the one think making gil = sinking time. I enjoy making gil and I don't think spending avg. half hour - 1 hour per day crafting/trading is sinking time. And please at least get a DoH to 50 before you talk about stuff like 2 star/crafting/playing market. Should do a better job on covering that fake epeen of urs.
Look, I can partially understand your point about working the economy being difficult or challenging. However, when picking up an MMO, I would hazard a guess that most people aren't picking it up thinking 'Wow, I can't wait to challenge the economy in this fantasy mmorpg!"Working a terrible economy is far far far more difficult than defeating any boss in the game right now, at the very least accept the fact it's a challenge, and instead of calling it bad, accept you only don't like it because you don't have enough time, don't have the smarts, or the drive to play the market.
I will admit that there are probably some people that consider that a part of the challenge, but really, to make working the economy the barrier to housing is asinine. It locks out too many players from what is admittedly casual, fun content.
Out of curiosity, what are your thoughts on the CT loot lock out? ^^
Everyone thought paid retainers and fantasia would be the end of it.
You were warned.
Cash shop in, TrystWildkey out.
In promoting a game to those who might not like the term? Not at all desirable. To the neutral mind though? Especially if they're accustomed to MMORPGs, it shouldn't affect much at all.
You might be playing the wrong genre if monotony is something that is foolish to you. Practically everything about an MMO deals in monotony. Same old same old. It's all perspective of course in how fun it is, but what you're actually doing is the literal act of monotony. I typically like monotony, it's comfortable. So MMORPGs are perfectly fine with me. Heck, many things in life we do for fun is monotonous. It just depends on how much you like it. And of course, what that monotonous act rewards for us (that pot of gold at the end of the rainbow, sort of thing).
Last edited by Welsper59; 12-17-2013 at 06:26 AM.
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