
Yes this will inflate prices across the board to adjust for the new income, but you're missing the part where MORE people get to participate now because EVERYONE is getting money. More people who get to participate in the market and buy things now which means greater potential for increased demand in the market.
It has a chance of not changing if people don't start attempting to save for houses on-masse; The reasoning for this is, if everyone is able to get 20k a day just by using battle classes, then prices will increase to reflect the gil that's in the system. You might might recieve more gil in the transactions, but you won't actually increase your buying power.



If this is true, Colt, then that's a welcome change. I can't quite shake the feeling, however, that this is all going backwards. I mean, first we had Coil before CT, and now they're releasing housing prices based on how they expect the economy to do in the future, instead of injecting gil into the economy and then releasing jacked up prices. It just feels...really strange.
Even the legacy players I know of on my server don't have that kind of gil. Well, outside of the ONE guy in ONE LS who claims to have 500 million. Says he got it "totally legit" by selling Coke and Potash at the start of the game for 200k a pop. Because he was totally selling to players with legit gil. Yup.

ACHOO!!!!
...
O_O
Woops, sorry, I sneezed. *Runs away*
what you're missing there is the critical one - why would people participate?Yes this will inflate prices across the board to adjust for the new income, but you're missing the part where MORE people get to participate now because EVERYONE is getting money. More people who get to participate in the market and buy things now which means greater potential for increased demand in the market.
What exactly do we crafters make that people need for the rest of the game?
Almost nothing, and that hasn't changed in 2.1
A new player can start the game tomorrow, and progress all the way to clearing coil 5, without using the market board once.
That is the fundamental flaw in 14's economic system.
As you will when SE inevitably pulls a Microsoft 180.
Last edited by Nica; 12-17-2013 at 06:12 AM.



Lets see,
2.1 introduces multiple sets of brand new ilvl 80 and 90 gear (all non-crafted)... This means that philo-crafted items will become even less desirable.
We also have new quests with Tier IV materia rewards, so spirit-bonding will be less profitable -- in addition materia will be less useful as it can't be melded to any of the new gear (sans PVP gear, but those melds are inactive outside of the Wolves den)
You can craft furniture, but who can afford a house? (Within a week, the market will be flooded with furnishings which will rapidly fall in price to where they sell for less than the cost of mats)
There's nothing really to buy anymore... and due to housing, many ppl will start hoarding gill, so less buyers as well.
Crafting in FFXIV is pretty much dead, at least until 2.2 and perhaps 2.3![]()
Last edited by Zantetsuken; 12-17-2013 at 06:25 AM.
No I won't, because I've not raged either way about it being good or bad.
You see, I'm doing the sensible thing and waiting for it to pan out.
Perhaps we don't have enough data yet, and the way the new content is structured means that things aren't as apparent as they might first seem.
Or, if that's not the case and it rally is unfair, we're very likely to see some kind of adjustment.
I understand raising concerns and discussing these things, but exploding all over the place like it's the end of everything is just insane.
There has to be demand for things to actually boost the economy, more gil alone wont fix the issue. Yet to be seen if housing related items will drive it or not.

Easier ways for gil bots to get money?!
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