This.What does a MMO have to have to be successful
1) A strong community
2) Longevity (A mmo that you can beat in a few month will not last)
3) Challenge
4) Goals
5) Original Concepts (People will not leave an existing mmo if a clone comes)
6) Not be WoW (Ever mmo that has tried has failed, even rift is starting to bleed numbers and they almost perfectly copied it)
People say listen to the casuals only, well every mmo that was designed for casuals has failed in the west so far except WoW.... So I say listen to both. Rift is still on the trial period in my opinion.
And yea, even RIFT is bleeding subs. They're already adding shard transfers and will likely start mergers very soon as well. WoW did something that will never happen again, developers have to learn to accept that.
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