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  1. #111
    Player
    Menae's Avatar
    Join Date
    Oct 2013
    Posts
    239
    Character
    Menae Dulanis
    World
    Gilgamesh
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Ashira View Post
    Honestly, I love this change. It's actually more effective in a lot of cases, since you have to cast it less; saving more time for other heals. Turn 2 you now need to cast it half as often, since before it was overhealing until the next tick of vacuum wave. Turn 4 you can now cast it once, the continue to Medica spam for the next 30 seconds. As for Fireballs, you were better off using Cure III even before the buff; now it's even more viable for that phase.
    It's not we HAVE to cast it less. It's we GET to cast it less. If the none of the spell overheals in an 8 man party - a major assumption, I'm aware - then Medica 2 is the second best Healing per Cast Time spell we have, trailing only an Overcure'd Cure 3 on a stacked group, which happens INCREDIBLY rarely - the only situations I can think of are Titan transitions and the P3>P4 shift for Twintania. Basically, the only time I like this change is when we are taking small hits for a very extended period of time. So basically you are right about Turn 2.

    Turn 2 - Yeah, you are probably right. Here it probably helps; saves us one GCD every 30 seconds. I withdraw my argument.
    Turn 4 - It's a nerf. This is basically THE time to use it. Yes, you can use it and then Medica spam for 30 seconds; before I could use it and then Medica spam for 15, and since it's better HPCT than Medica, it was more healing.
    Turn 5 - I liked Medica 2 because I wasn't having problems keeping folks up with it AND it hit the tank, which I doubt Cure 3 does. It also juuuust keeps pace with conflag damage; now it won't.
    (1)

  2. #112
    Player
    Noctrin's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Noctrin Noire
    World
    Lamia
    Main Class
    Arcanist Lv 50
    err, sch did not get buffed.. since now we can only use one virus per minute, it means SCH will have to use sacred soil more. It costs 1 aether flow and we get those once a minute. For twintania at least, this means i lose 1 lustrate. The buff to lustrate is meant to account for that.. but overall, it's still a loss. WHM lost 40 potency on holy? SCH lost thunder. People cry so much, i would not be able to do turn 4 or twintania without my whm partener. Stop crying and comparing penis size, healing overall got nerfed. Everyone can roll SCH and see how far you get without a whm saving your ass.

    You will need benediction to bail you out, it's still the most effective "i screwed up, help me" skill in the game. Fairy heal buff and whm popping divine seal is still god mode aoe/st healing, it will save your raid. People complaining have obviously not progressed much further than wp, whm is crucial, sch is crucial. Any nerf is bad news for the WHOLE raid. Other than virus and rain of death, not much reason to complain.
    (4)
    Last edited by Noctrin; 12-16-2013 at 05:47 PM.

  3. #113
    Player
    Kyomih's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Kyomi Dreamweaver
    World
    Phoenix
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by Noctrin View Post
    snip
    I am not complaining since making SCH better benefits everyone but saying you don't get buffed is ignorant.
    The 5% increase on lustrate means you heal 15% more per minute. Virus rotation change doesn't force you to use SS more. It just means Warriors have to use their new dmg reduction instead of another Virus during the rotation. You will use Virus and SS exactly like before.

    Not to mention the changes to the fairy controls and macros are a big deal, too. It frees you up to be able to concentrate more on healing and not have to micro-manage the fairy that much.

    Benediction is actually more of a nuisance then it will save the day because of it's initial delay I can't count how many times I tried to use Benediction just for it to land too late (dead tank and benediction going on CD anyway).
    70% insta heal every minute vs. 100% insta heal (that has a delay at it's cast) every 5 mins - I think we know who wins here
    Compared to Benediction lustrate IS actually an insta heal where Benediction really isn't.

    There are more than enough WHMs here who have progressed through coil voicing their opinion and complaining about the change. Noone is saying we can't adopt but the fact remains that those changes are counter-productive for a WHM.
    The cure II change basically would assume that we need to spam Cure II to get the Cure III trigger to make sure we won't run into MP problems. And we already have to spam Cure I to hope for Freecure procs to be able to keep up with Cure II casts and MP issues.
    (3)
    Last edited by Kyomih; 12-16-2013 at 06:27 PM.

  4. #114
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    The virus nerf hits white mage just as hard.

    You don't "need" virus for twintania , especially with the new lustrate buff.

    Benediction has massive cooldown, it cannot be relied upon for all death sentence like lustrate. 1 lustrate will probably be enough to make sure the tank doesn't die straight after death sentence.
    (3)
    Last edited by sharazisspecial; 12-16-2013 at 06:30 PM.

  5. #115
    Player
    Ashira's Avatar
    Join Date
    Dec 2013
    Posts
    223
    Character
    Ashira Lockhart
    World
    Cerberus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Noctrin View Post
    Since now we can only use one virus per minute, it means SCH will have to use sacred soil more. It costs 1 aether flow and we get those once a minute. For twintania at least, this means i lose 1 lustrate. The buff to lustrate is meant to account for that.. but overall, it's still a loss.
    I don't know about you, but I was always keeping Sacred Soil up anyway.
    (0)

  6. #116
    Player

    Join Date
    Sep 2013
    Posts
    411
    Sigh... Change didn't got applied yet and ppl start crying.
    Holy was strong as fuck and deserved a nerf. Not only because of PvE, its mostly because of PvP.
    Sch got Thunder removed. And srsly, you don't need holy in Coil. So its only a Speed Run thing.

    The changes on healing skills... Don't you see that they got adjusted for PvP? How fking strong will be the old Medica 2 in Pvp? Cure 3 is strong in pvp.
    Lustrate 5%... well it's nice but not necessary and won't make SCH "op" now.
    Benediction is still the real "oh shit button".

    I'm the same opinion of Noctrin
    (1)
    Last edited by Amaret; 12-16-2013 at 07:11 PM.

  7. #117
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kyomih View Post
    -
    1. You aren't using Lustrate 3 times a minute. Ever
    2. Any decent SCH had their fairy on Steady and manually clicked a skill and steady immediately after as it stands. Now they just don't have to click steady after.
    3. 3 lustrates in a row takes 3ish seconds, sometimes more because of animations.
    4. Again you aren't ever using Lustrate 3 times in one minute.
    (2)

  8. #118
    Player
    Kyomih's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Kyomi Dreamweaver
    World
    Phoenix
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by Amaret View Post
    Sigh... Change didn't got applied yet and ppl start crying.
    I seriously hate comments like this. I don't see people crying. We are merely discussing the changes. That's what forums are there for.
    How is cure 3 strong in pvp? Is your group going to stay on one place for 2 seconds all huddle up? Right...Also if you start discussing pvp - how is increasing an instant cast heal that can be cast on the run 3 times per minute getting buffed then?
    In a best case scenario that's 150% healed on a focused target in one go while moving.
    (4)

  9. #119
    Player
    Knoahl's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    210
    Character
    Teah Bloodwrath
    World
    Ragnarok
    Main Class
    Arcanist Lv 71
    I have a feeling the majority of the WHM's crying here have likely not played SCH fully geared at endgame with remote experience. The fact you can keep Medica 2 up in boss fights nearly all the time while the tank keeps aggro is a huge plus, Cure 3 will be a lot more useful, I love using it personally, say on Melee who are fighting one of the Primals, it's handy for keeping your range yet effectively healing a clump of DPS whoa re together, MP matters not, if you're crying about MP please go Piety build >.> WHM doesn't need more MND, if it's PIE you struggle with get more MP, problem solved... Not to mention their are creative ways to use Stoneskin to really help the PT.

    WHM is still very powerful, it was never intended to deal damage so why cry about the role you shouldn't even be fulfilling, you are masters of healing not some godlike DPS, go BLM for that, they are the ones who should have the right to complain with how 2.0 has been for them.
    (0)

  10. #120
    Player
    Noctrin's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Noctrin Noire
    World
    Lamia
    Main Class
    Arcanist Lv 50
    A lot of people comment on lustrate; in my parses, lustrate accounts for about 6-8% of my total healing, this does not change much. The fact that they finally fix pets will, even though i managed to adapt and was micromanaging my pet without issues pre-fixes as well, this will just make it so it requires less micro managing and more accurate timing.

    My raid group composition has 2 bards, 2 pld and 2blm, the changes to virus and rain of death will screw us for turn 5. In an FC with 4 groups, we made the best of people's raid times and created composition based on that. Take away the sch 'buffs' but leave virus and rain of death alone and i'd be way happier. I'm the one main healing the tank on turn 5, so in my group, i'm the one getting the shaft

    Patch is not even out, we'll see on tuesday how much it really changed things i guess. But i honestly could care less about lustrate. I've never felt our raid was short on healing, issue has always been reaction, positioning, lag and RNG.
    (0)
    Last edited by Noctrin; 12-16-2013 at 08:01 PM.

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