Quote Originally Posted by Menae View Post
Situations where Medica 2 will now be less useful - how much less useful remains to be seen, but less useful:

Turn 2 first core and ADS - ticking damage. (Might be fine with new Medica 2)
Turn 4 Enrage
Turn 5 Fireballs/Conflag
Honestly, I love this change. It's actually more effective in a lot of cases, since you have to cast it less; saving more time for other heals. Turn 2 you now need to cast it half as often, since before it was overhealing until the next tick of vacuum wave. Turn 4 you can now cast it once, the continue to Medica spam for the next 30 seconds. As for Fireballs, you were better off using Cure III even before the buff; now it's even more viable for that phase.