Quote Originally Posted by Paikis View Post
It wouldn't fit. Riot Blade isn't a Paladin ability, it's a Gladiator ability, just like Cure is not a Paladin or Gladiator ability, it is a Conjurer ability that you get to cross class.
Adding additional effects to abilities from the base class is actually something that happens all the time. It's how we get Wrath stack generation on the MAR combo attacks so having PLD getting an additional effect added to Riot Blade is entirely appropriate.

As to the whole "Cure is a cross class skill" thing, the devs already have a strong expectation of players using certain cross class abilities. The devs balance the game around the assumption that casters are going to have the ARC cross-class abilities (they have no native enmity reduction tool, which every other class, except for MNK, has), healers are going to have THM (try getting use out of a combat rez or resummon in combat without Swiftcast) and CNJ/ACN cross-class abilities (Protect from CNJ and Virus/EfE from ACN), and that tanks and DPS are going .have every conceivable CD from their cross-class imaginable (Convalescence is actually the strongest mean mitigation CD that WAR has). The Devs nerfed BRD damage by reducing the benefit of baseline Blood for Blood rather than actually nerfing any attack belonging to BRD, so it's not like the devs don't design and think about classes/jobs in a vacuum. It's not like you can even *be* a PLD without having access to Cure since PLD *requires* 15 levels of CNJ.

If the issue you're having is with the specific mention of Cure (arguing that class/job abilities shouldn't explicitly mention cross-class abilities even if that's what they're intended to be used with), it's just as easy to replace it with "next spell" (which would actually allow you to use it on Cure, Flash, *or* Stoneskin, which provides a substantial amount of versatility, which each ability getting a different level of benefit from the proc: all of them benefit from the "free" part, Cure and SS benefit from the "instant" part, and Cure is the only one that benefits from the "attack power" part). If making it instant is a bit too strong, you could just as easily have it make your next spell be "cast without interruption" instead so that you still have to contend with a cast time.