I also "almost blown morning coffee from the price of housing" (the Google Translate quote), but when I do the math, pricing seems almost reasonable. I mean, have any of you priced a commercial building for 50+ people? Even 25+? They're not at all as cheap as single-family homes. To me, it looks like the three sizes are targeted at 25, 100 and 300-member FCs. I was expecting prices of maybe half what they showed, like around 150,000 gil per member on a new world (~400,000 gil per member on Legacy worlds).

Maybe SE saw the stark reality that too many people had saved more than enough, and knowing they had not enough housing capacity at housing launch, caused them to double the prices to manage the demand. I don't know.

I do know that this introduces a major new goal for gameplay, saving and managing money. Previously the "hard core" players focused all their attention and gil on character progression and gear. Now there is this alternative goal. It's not a "game gives big heroes free property" situation. SE created a new grind.