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  1. #1
    Player
    ProxyTooMuch's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Azalea Cindersong
    World
    Gilgamesh
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by MBTL90 View Post
    "Significant Dps Nerfs"

    Blood for Blood nerf is about a 3% nerf, and I imagine internal release is less. This also assumes that abilites go on cd as soon as they get used, not after duration, of which I have no clue about. For some reason I never actually checked if this is the case or not. They said they were going to nerf brd dmg, and they did slightly, without changing the class. I honestly thought they were going to add a cast bar to one of the abilites, but all they did was very slightly nerf damage.
    Bards aren't nerfed that badly. Add everything up it amounts to about a 3.75% to 5% damage nerf whereas summoners are looking at a ~7% single target damage nerf. BLM got their aoe damage nerfed quite dramatically (no more Blizz III -> Fire III -> Flare). Virus got nerfed pretty hard, too.

    So overall, Coil just got a bit harder.
    (0)

  2. #2
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by ProxyTooMuch View Post
    Bards aren't nerfed that badly. Add everything up it amounts to about a 3.75% to 5% damage nerf
    We also lost a good bit of the utility that supposedly justified nerfing our already-low dps. . .

    Seems like everyone wants to talk about BRD losing one piece or the other, but so few want to talk about how we lost both at the same time.
    (1)

  3. #3
    Player
    NephHalp's Avatar
    Join Date
    Oct 2013
    Posts
    67
    Character
    Neph Halp
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Viridiana View Post
    We also lost a good bit of the utility that supposedly justified nerfing our already-low dps. . .

    Seems like everyone wants to talk about BRD losing one piece or the other, but so few want to talk about how we lost both at the same time.
    The reason for the RoD and virus changes is because of the storm's path change for warrior (10% damage reduction). Groups who were already doing a virus/eye for an eye/RoD rotation could add in a warrior and basically have a constant 20% reduction in damage instead of just 10%.
    (0)

  4. #4
    Player
    Kal-El's Avatar
    Join Date
    Aug 2013
    Posts
    379
    Character
    Kal El
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by NephHalp View Post
    The reason for the RoD and virus changes is because of the storm's path change for warrior (10% damage reduction). Groups who were already doing a virus/eye for an eye/RoD rotation could add in a warrior and basically have a constant 20% reduction in damage instead of just 10%.
    ^^ Ahhh you beat me to it! This 100%.

    I've never had a coil party without a BRD.

    No matter how much you got nerfed you'll still be more sought after than melée DPS.
    (1)

  5. #5
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by NephHalp View Post
    The reason for the RoD and virus changes is because of the storm's path change for warrior (10% damage reduction). Groups who were already doing a virus/eye for an eye/RoD rotation could add in a warrior and basically have a constant 20% reduction in damage instead of just 10%.
    Quote Originally Posted by Kal-El View Post
    ^^ Ahhh you beat me to it! This 100%.

    I've never had a coil party without a BRD.

    No matter how much you got nerfed you'll still be more sought after than melée DPS.
    Oh, so we have too much utility. Cool, take away our utility, but leave our DPS alone.

    Again, I perfectly understand nerfing one aspect or the other. That they hit both is what makes me wonder why.
    (0)

  6. #6
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Viridiana View Post
    Oh, so we have too much utility. Cool, take away our utility, but leave our DPS alone.
    You are not the only one affected by the "nerfing" of cross class abilities. Even though Mnk and Drg are getting buffed, our DPS will not be as high as it could have been with the reduction in effectiveness of the Cross Class abilities. I know it's stupid to bring that up but, it is true. It was a wonder in the first place why Melee DPS was not higher in the first place.

    Again, I perfectly understand nerfing one aspect or the other. That they hit both is what makes me wonder why.
    Bard will still be desired, just not always two of them. It leaves room for a melee DPS (who more often than not get benched), who will do more damage now and will now be desired for at least one spot and not just settled for so they can use Melee LB later. They moved RoD to Storms Path so that war would be more useful as well (and desired). It's a little extra incentive. The only loss in incentive for bard really is now you won't want two (though there are still some fights where having two will be helpful to groups).
    (1)
    Last edited by Leonus; 12-16-2013 at 07:54 AM.

  7. #7
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Leonus View Post
    snip
    Melee dps has always been significantly higher than BRD damage, even before we got nerfed and you got buffed. I realize that the changes to the base abilities are going to affect melee DPS, too, but you already had the lead, and SE just gave you a boost while hampering our DPS further.

    There has never been good reason to run 2x BRD, unless for some reason you're also running 2x WAR, and we all know how often that happens. People who were "settling for" a melee dps clearly have no idea how much damage they do even before 2.1.
    (0)

  8. #8
    Player
    YuiSasaki's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    187
    Character
    Yui Sasaki
    World
    Shiva
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by ProxyTooMuch View Post
    BLM got their aoe damage nerfed quite dramatically (no more Blizz III -> Fire III -> Flare).

    Who'd use a full mana flare to begin with....
    (1)

  9. #9
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by YuiSasaki View Post
    Who'd use a full mana flare to begin with....
    There are some rotations, optimal ones from my testing in fact, that base AoE around Flare. It's not about having full MP, it's about being in Umbral Ice III to get faster cast times on both your Fire III or Flare (with the double Flare method being taken away in 2.1) and then again faster cast time on Flare. It is/was quite effective, more so than Fire II rotations.
    (1)