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  1. #121
    Player
    Lafiele's Avatar
    Join Date
    Oct 2013
    Posts
    166
    Character
    Lafiel Abriel
    World
    Tonberry
    Main Class
    Conjurer Lv 60
    I don't play a summoner and probably won't main one any time soon but i'm happy to see the people unsubbing because of something like this. It really helps to improve the overall community
    (2)

  2. #122
    Player
    MakotoNano's Avatar
    Join Date
    Aug 2013
    Posts
    184
    Character
    Amity Blight
    World
    Zalera
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Lafiele View Post
    I don't play a summoner and probably won't main one any time soon but i'm happy to see the people unsubbing because of something like this. It really helps to improve the overall community
    How does losing loyal and dedicated fans of a game based on poor balance decisions improve the community?
    (8)

  3. #123
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I'm not sure that such a high dependence on a CROSS-CLASS SKILL was intended from the beginning. No other job afaik gets such a major increase in constant DPS from abilities outside of its main discipline.
    (3)

  4. #124
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    SMNs need buff, not nerf.
    (4)

  5. #125
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Wolf_Gang View Post
    You also gain Blizzard II at 50 potency

    That's a huge buff to your AOE damage.
    Blizzard II isn't worth crap. It's also redundant: SMN already has an AoE bind spell. Why would we want a second one?
    (3)

  6. #126
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Lafiele View Post
    I don't play a summoner and probably won't main one any time soon but i'm happy to see the people unsubbing because of something like this. It really helps to improve the overall community
    Nerfing one class twice as hard as any other without even mentioning anything about it is not a good practice.
    (2)

  7. #127
    Player
    Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    307
    Character
    Samantha Smith
    World
    Excalibur
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Alhanelem View Post
    Blizzard II isn't worth crap. It's also redundant: SMN already has an AoE bind spell. Why would we want a second one?
    Tri-Disaster had 30 potency, a long recast time, and generally felt weak. At least Blizzard II is a step up in terms of AoE damage.

    Thunder, though, was a valuable tool in terms of Single Target damage. Especially when paired with Bio, Bio II, and Miasma, and Contaigened with Garuda.

    Yeah, this definitely feels like a nerf.
    (2)

  8. #128
    Player
    Synra's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Synra Nightwalker
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    I had already migrated from SMN to BLM. My SMN job has been shelved until I found out what kind of changes 2.1 would bring. Because lets face it, SMN is very lacking in a number of ways.

    So today we finally get the patch notes and... Heavy nerfing?

    Don't hate me for saying this, but in a way I am actually glad Thunder is gone. I have always felt that it didn't belong.

    But what I want to know is, what about Aero? The tooltip lists SMN as a valid cross class for Aero, but you can't actually use it on SMN. If this were fixed, I could accept the Thunder nerf. It may be a little less damage, but I would rather have Aero.
    (2)

  9. #129
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Tri-Disaster had 30 potency, a long recast time, and generally felt weak. At least Blizzard II is a step up in terms of AoE damage.
    Tri-disaster is specifically made for its bind effect (which lasts 20 seconds, compared to 8 seconds even with buff on blizzard II). One does a little more damage than the other, but the other is funcitonally superior as a crowd control effect.
    (1)

  10. #130
    Player
    Lafiele's Avatar
    Join Date
    Oct 2013
    Posts
    166
    Character
    Lafiel Abriel
    World
    Tonberry
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by MakotoNano View Post
    How does losing loyal and dedicated fans of a game based on poor balance decisions improve the community?
    Obviously, they're not loyal or dedicated enough *wink*

    For those who didn't get it. I was saying the people who cry and whine and then threaten to leave the game are the worst. Either leave the game or make a suggestion, don't cry and whine your way out.
    (1)
    Last edited by Lafiele; 12-15-2013 at 05:41 PM.

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