If you mean at the end you mean after 1 boss dies then yes whats stoping people from leaving isnt there 4-5 bosses in CT so say you kill first boss and win something whats keeping you around for the other 3-4 bosses?
Becasue you just know with 16 other people not everyone will stay after they win something
The Alliance system makes it so that 3 groups takes different paths, engage different bosses and perhaps only at the end of the dungeon, they get awarded treasure coffers.
I believe they said that at each boss each group gets their own chests. Implies that it will run like any other dungeon, with stages and chests per stages.
You should have bought an authenticator.....
Your tears feed me....
As far as I understand, there is only loot at the end of the dungeon.If you mean at the end you mean after 1 boss dies then yes whats stoping people from leaving isnt there 4-5 bosses in CT so say you kill first boss and win something whats keeping you around for the other 3-4 bosses?
Becasue you just know with 16 other people not everyone will stay after they win something
One item drops after each boss fight.
This does concern me in the fact that if I DF this, I have to hope that the 23 other people will be legit and not just leave after they get a loot or drop out because a boss didn't drop what they needed. This is going to be a likely scenario. Say someone is looking for an item that drops on the first boss, it doesn't drop. He simply disbands the party, wait however long the lockout is for dropping out, then re-queue.
In short, it is a system that can be heavily abused right now and there do need to be some adjustments. Hopefully people will use the "Party in Progress" tab to counter balance this. We will see how this plays out.
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