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  1. #61
    Player

    Join Date
    Mar 2011
    Posts
    114
    Quote Originally Posted by Wooba View Post
    Don't forget Dodos and Coblyns! With the new increase in Mob Sizes, it truely is a terrifying place to travel.
    monsters do not add danger. the death penalty does.

    try harder next time.
    (0)

  2. #62
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Argh View Post
    monsters do not add danger.
    thats the joke
    (0)

  3. #63
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    334
    Quote Originally Posted by Argh View Post
    monsters do not add danger. the death penalty does.

    try harder next time.
    Sense when was anyone ever afraid of death penalty? It's just an annoying game mechanic that they used to add to the time sync so they could keep taking your money.
    (0)
    Last edited by Xzen; 03-10-2011 at 09:11 AM.

  4. #64
    Player
    Rowyne's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Rowyne Olde
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Wolfie View Post
    No, I think 90% of the lost subscribers wanted a good, MODERN game.
    ^ This. The tiny playerbase that's still holding on with tenacity are the FFXI vets. Many people gave this game a chance because they didn't want to play FFXI (or, obviously, they would be playing FFXI). But they have since left. If you want to bring those people back, you have to offer them something different.

    I had a love affair with FFXI for four years, but I'm no longer playing that game for a reason. It's time to look ahead to the future.

  5. #65
    Player
    Amsai's Avatar
    Join Date
    Mar 2011
    Posts
    457
    Character
    Greedalox Blurflux
    World
    Hyperion
    Main Class
    Marauder Lv 50
    New setting and story but pretty much yes to the OP.
    (0)

  6. #66
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    108
    Quote Originally Posted by Rowyne View Post
    The tiny playerbase that's still holding on with tenacity are the FFXI vets.
    Heresay and made up facts do not make for good arguments. Prove that all the playerbase that is left are the FFXI vets.

    Quote Originally Posted by Argh View Post
    monsters do not add danger. the death penalty does.

    try harder next time.
    Well, you found me out! Congratulations! You must be a real mastermind.
    (0)

  7. #67
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    Heresay and made up facts do not make for good arguments. Prove that all the playerbase that is left are the FFXI vets.
    Hmm that would be pretty hard to prove unless you actually know everyone that plays personally from ffxi. However besides a few people here and there(no specific number to give) most will claim they have played ffxi for years. I wouldn't say only ones left are vets(because i know some new guys) but we do make up a good number.
    (0)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  8. #68
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Akumu View Post
    Hmm that would be pretty hard to prove unless you actually know everyone that plays personally from ffxi. However besides a few people here and there(no specific number to give) most will claim they have played ffxi for years. I wouldn't say only ones left are vets(because i know some new guys) but we do make up a good number.
    That's actually some what possible, if you want to gauge sample data.

    FF11 people come in directly are named "ffxiv name". This is from the migration program that gave a kick back for FF11 subscribers.

    All someone would have to do is search for ffxiv on a sample server, and check their last log ins. If any of those are more the 10 days less the current, you'll have your answer.

    Again, even if SE takes out the world population feature, we know FF14 is on a steady decline. Anyone who wants it to be something different is likely the people who are dooming FF14 in a sense, since FF11's population is bigger and more stable...and they pay.
    (0)

  9. #69
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    108
    "Good Number" is a vague statement. 60 is a good number. So is 6000. There are many good numbers in my books. And my point was that it was something impossible to prove. Your play experience is limited to only what you've experienced in game, and does not encompas all experiences of all players. Therefore, you cannot know for sure how many are new, and how many are FFXI vets.

    Anyways, it is only natural the FFXI vets would be the ones still playing. If WoW had a sequel, who do you think would make up the majority of the playerbase? Naturally it would be those that played WoW for years. There would be newcomers, just as there is in FFXIV, but the old hardcore fans are more likely to stick around.

    The number of vets likely outweigh the newcomers, but there are still a "good number" of newcomers around.
    (0)

  10. #70
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    90% of the lost subscriber base was expecting FFXI-2!


    Prove it...
    (0)

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