Wow this is quite disappointing, I was hoping for some sort of buff to our MP regeneration of some kind.
Wow this is quite disappointing, I was hoping for some sort of buff to our MP regeneration of some kind.
Not even gonna play WHM anymore, thanks SE. WHM should not have been touched aside from a REAL fix to Cure 3.
The most beautiful man to grace the Final Fanty, attractive and goodlooking girls please send me a message in game. Must be attractive and goodlooking. Thanks.
the proc for cure III might actually be nice if it could be relied on at all. As is the chance of transitioning between spamming cure 2 to needing a cure 3 and being able to put that proc to use is just not there.
Maybe increase the duration of "overcure" or whatever its new name is called to 20 seconds or something like that so we actually have a chance to use it on a spike of random aoe. Probably too much to ask for though.
The cure 1 proc works because there is always a time when a cure 2 is useful.





I'm more upset the Sacred Prism is a PvP skill... >n>
/Goes off point
Only way I can see it being even semi-reliable is if perhaps they change the proc onto Cure 1..so both Freecure and Overcure procs come up, and you get to choose which one to use (if one is used it consumes both procs).the proc for cure III might actually be nice if it could be relied on at all. As is the chance of transitioning between spamming cure 2 to needing a cure 3 and being able to put that proc to use is just not there.
Maybe increase the duration of "overcure" or whatever its new name is called to 20 seconds or something like that so we actually have a chance to use it on a spike of random aoe. Probably too much to ask for though.
The cure 1 proc works because there is always a time when a cure 2 is useful.
The most beautiful man to grace the Final Fanty, attractive and goodlooking girls please send me a message in game. Must be attractive and goodlooking. Thanks.




The change to Thunder really gets me heated. What's the point?
Because it was such a large part of DOM's damage. . . /sarcasm off
I actually like this idea, rename the effect to healing trance and give it both effects and let us choose how to use it. both cure 1 and cure 2 could proc it... too bad it would never happen

AFAICT it's meant to be a nerf to summoners and a tool to make fate zerging a bit easier for non THM who don't have access to AoEs until their 40s.
The brilliance of the FFXIV Dev team:
"Hey guys, I have a great idea."
"What?"
"Let's make WHMs, who excel at multi-target healing, worse at multi-target healing, and make SCHs, who excel at single target healing, even better at single target healing."
"That sounds pretty good, but I think we can do better."
"How?"
"Well, let's take that a step further and take away Thunder from WHM, which is already vastly inferior to SCH when it comes to DoT damage. We don't want those WHMs to have three DoTs. That's far too many."
"Okay, okay. I'm following you so far...but what about Cure III? Players seem to complain about it an awful lot."
"Hmm. How about, instead of actually making it good, we just sort of tweak it so it becomes extremely situational instead of just downright terrible?"
"Brilliant."
"Oh also, f*** Holy."
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