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  1. #61
    Player
    TsuchiGnomey's Avatar
    Join Date
    Nov 2013
    Posts
    7
    Character
    Tsuchi Gnomey
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Wow this is quite disappointing, I was hoping for some sort of buff to our MP regeneration of some kind.
    (1)

  2. #62
    Player
    vpc's Avatar
    Join Date
    Aug 2013
    Posts
    117
    Character
    Alphard Alshua
    World
    Ultros
    Main Class
    Arcanist Lv 80
    Not even gonna play WHM anymore, thanks SE. WHM should not have been touched aside from a REAL fix to Cure 3.
    (1)

    The most beautiful man to grace the Final Fanty, attractive and goodlooking girls please send me a message in game. Must be attractive and goodlooking. Thanks.

  3. #63
    Player
    AishaK's Avatar
    Join Date
    Dec 2013
    Posts
    32
    Character
    Aisha Knudel
    World
    Goblin
    Main Class
    Conjurer Lv 50
    the proc for cure III might actually be nice if it could be relied on at all. As is the chance of transitioning between spamming cure 2 to needing a cure 3 and being able to put that proc to use is just not there.

    Maybe increase the duration of "overcure" or whatever its new name is called to 20 seconds or something like that so we actually have a chance to use it on a spike of random aoe. Probably too much to ask for though.

    The cure 1 proc works because there is always a time when a cure 2 is useful.
    (1)

  4. #64
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    4,002
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Pictomancer Lv 100
    I'm more upset the Sacred Prism is a PvP skill... >n>
    /Goes off point
    (1)

  5. #65
    Player
    vpc's Avatar
    Join Date
    Aug 2013
    Posts
    117
    Character
    Alphard Alshua
    World
    Ultros
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by AishaK View Post
    the proc for cure III might actually be nice if it could be relied on at all. As is the chance of transitioning between spamming cure 2 to needing a cure 3 and being able to put that proc to use is just not there.

    Maybe increase the duration of "overcure" or whatever its new name is called to 20 seconds or something like that so we actually have a chance to use it on a spike of random aoe. Probably too much to ask for though.

    The cure 1 proc works because there is always a time when a cure 2 is useful.
    Only way I can see it being even semi-reliable is if perhaps they change the proc onto Cure 1..so both Freecure and Overcure procs come up, and you get to choose which one to use (if one is used it consumes both procs).
    (3)

    The most beautiful man to grace the Final Fanty, attractive and goodlooking girls please send me a message in game. Must be attractive and goodlooking. Thanks.

  6. #66
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    The change to Thunder really gets me heated. What's the point?

    Because it was such a large part of DOM's damage. . . /sarcasm off
    (2)

  7. #67
    Player
    AishaK's Avatar
    Join Date
    Dec 2013
    Posts
    32
    Character
    Aisha Knudel
    World
    Goblin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by vpc View Post
    Only way I can see it being even semi-reliable is if perhaps they change the proc onto Cure 1..so both Freecure and Overcure procs come up, and you get to choose which one to use (if one is used it consumes both procs).
    I actually like this idea, rename the effect to healing trance and give it both effects and let us choose how to use it. both cure 1 and cure 2 could proc it... too bad it would never happen
    (1)

  8. #68
    Player
    Sylari's Avatar
    Join Date
    Sep 2013
    Posts
    184
    Character
    Asriel Blackthorne
    World
    Malboro
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Deceptus View Post
    The change to Thunder really gets me heated. What's the point?

    Because it was such a large part of DOM's damage. . . /sarcasm off
    AFAICT it's meant to be a nerf to summoners and a tool to make fate zerging a bit easier for non THM who don't have access to AoEs until their 40s.
    (0)

  9. #69
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Sylari View Post
    AFAICT it's meant to be a nerf to summoners and a tool to make fate zerging a bit easier for non THM who don't have access to AoEs until their 40s.
    At 50 potency? That just tickles.
    (0)

  10. #70
    Player
    Nazzo's Avatar
    Join Date
    Sep 2013
    Posts
    25
    Character
    Gio Nazzo
    World
    Ultros
    Main Class
    Conjurer Lv 50
    The brilliance of the FFXIV Dev team:

    "Hey guys, I have a great idea."

    "What?"

    "Let's make WHMs, who excel at multi-target healing, worse at multi-target healing, and make SCHs, who excel at single target healing, even better at single target healing."

    "That sounds pretty good, but I think we can do better."

    "How?"

    "Well, let's take that a step further and take away Thunder from WHM, which is already vastly inferior to SCH when it comes to DoT damage. We don't want those WHMs to have three DoTs. That's far too many."

    "Okay, okay. I'm following you so far...but what about Cure III? Players seem to complain about it an awful lot."

    "Hmm. How about, instead of actually making it good, we just sort of tweak it so it becomes extremely situational instead of just downright terrible?"

    "Brilliant."

    "Oh also, f*** Holy."
    (12)

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