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  1. #31
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    66
    I would also like to see Yoshi P as a mob Only for an unrelated event situation. But.... he should be about 50' tall ^^
    (6)

  2. #32
    Player
    BlaiseLallaise's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    545
    Character
    Blaise Lallaise
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Wow, I...can't think of anything to add. I shall show my support via the 'like' button, especially for the 50' tall Yoshi-P.
    (1)

  3. #33

  4. #34
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Just to put it as briefly as possible and without particular categories, I would like to see more mechanized monsters. I suspect that will come true sooner than not with the Garlean Empire business (I hope).
    (1)

  5. #35
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Nice to see majority of ppl asking for the obvious FFXI mobs.

    My suggestions would be:
    (use a dev tag next time)

    -Ghost type mobs: reavers, phantoms
    -Mechanized mobs, steampunk genre: imperial mechanized infantry, imperial tank
    (0)

  6. #36
    Player
    Hopecord's Avatar
    Join Date
    Jun 2011
    Location
    Ishgard
    Posts
    73
    Character
    Quina Quen
    World
    Spriggan
    Main Class
    Gunbreaker Lv 80
    I know that mobs are two types aggressive and none aggressive. I suggest for a third type, which is a mob who takes a defensive position "active form" when a player entered its range. This mob wouldn't attack the player unless attacked. Also this mob might show some affect when a player gets in his range or zone. for example: if a player entered a dog-like mob range or zone, then the mob might bark till the player leaves or attack the mob.
    (2)

  7. #37
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    1. Hedgehog pie

    2. Could we have bosses/monsters with multple independant parts? if you look at past final fantasies or the grandia series they had boss monsters with multiple parts that could all take actions against the party and the party could take actions against them.

    3. Could the translation team be careful when giving out dragon species names as the names didnt always correspond with their appearance in ffxi eg. The dragoon's pet was called a wyvern but wyverns dont have arms.
    (2)

  8. #38
    Player
    MizoreShirayuki's Avatar
    Join Date
    Mar 2011
    Posts
    187
    Character
    Mizore Shirayuki
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Jumbo Cactuar NM like the one in FF13~
    (0)

  9. #39
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Hopecord View Post
    I know that mobs are two types aggressive and none aggressive. I suggest for a third type, which is a mob who takes a defensive position "active form" when a player entered its range. This mob wouldn't attack the player unless attacked. Also this mob might show some affect when a player gets in his range or zone. for example: if a player entered a dog-like mob range or zone, then the mob might bark till the player leaves or attack the mob.
    Actually some mobs, like efts, already exhibit this behavior. They all still attack you eventually if you hang around long enough.
    (1)

  10. #40
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    66
    AND OGLOPS!! <3
    (0)

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