In response to: http://forum.square-enix.com/ffxiv/t...ses-All-Nerfed...
(sorry, daily post limit)
About Virus I totally agree with you. Together with Rain of Death nerf/change it will make things harder for all of us.
Holy was a nerf, but I can't blame it. It's a fair nerf since WHM is supposed to be a healer class, yet it used to deal more AOE dps than a Dragoon/Monk.
Also why didn't you mention Scholar? Isn't it a mage class? Lustrate got a HUGE buff from 20% to 25% (meaning 15% more HP healed every 60 seconds). WHM got a useful Cure III just in time, or Scholar would have been better.
Scathe nerf was good. Nerfed kiting a bit and attacking while moving (reducing ranged classes advantage against melee classes), while still leaving it possible in extreme situations. If you used Scathe for rotation during Blizzard 3, just replace Thunder II with Thunder and use it more often at a lower cast time, so use Thunder during UI3. You will actually gain dps since you spend less time casting.
This was made to help melee DPS, so they are competitive against ranged ones who can make dps while moving away from aoes.
Blizzard II was never a good rotation move for good AOE damage, was pretty situational. Now it still is.
SMN lost Thunder but it can be replaced with 2 Ruin II (same cast+gcd time, less damage if no crit, same damage if crits, more burst damage and blind), and got Blizzard II for semi-decent AOE rotation with Shadow Flare, Miasma II, Bane and Blizzard II. Maybe now it's useful for content that need AOE damage, since Shadow Flare + Miasma II + Blizzard II + Pet will be pretty good. That's a useful replacement for Tri-Disaster (that still is a disaster).
WHM got buffed lol. Finally Cure III is useful. 50% MP reduction when procs and cast time on par with Cure II, also 6y range instead of 3y. Almost an AOE Cure II that actually costs time.
Medica II wasn't "nerfed". Ok, dot is 50% less powerful, but lasts more. Meaning you can use Medica II less and get more burst healing using only Medica, that is faster, uses less MP and generates less hate.
Edit:
Fixed some mistakes.
In response to Miotoss: You already used Ruin II together with Thunder? Use it more. 2 times Ruin II takes 2GDC and Thunder takes 1 GDC+2.5 cast time = 2GDC. 2 Ruin II deal less damage then Thunder, but can deal good damage if crit, do blind and also more burst ald less wasted dot. Have MP problems? Strange, 2 Ruin II use about the same MP as 1 Thunder (just a mlittle bit more).