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  1. #1
    Player
    Tano's Avatar
    Join Date
    Oct 2011
    Posts
    272
    Character
    Kidel Aleron
    World
    Ragnarok
    Main Class
    Marauder Lv 50

    Casters got actually a buff

    In response to: http://forum.square-enix.com/ffxiv/t...ses-All-Nerfed...
    (sorry, daily post limit)

    About Virus I totally agree with you. Together with Rain of Death nerf/change it will make things harder for all of us.
    Holy was a nerf, but I can't blame it. It's a fair nerf since WHM is supposed to be a healer class, yet it used to deal more AOE dps than a Dragoon/Monk.

    Also why didn't you mention Scholar? Isn't it a mage class? Lustrate got a HUGE buff from 20% to 25% (meaning 15% more HP healed every 60 seconds). WHM got a useful Cure III just in time, or Scholar would have been better.

    Scathe nerf was good. Nerfed kiting a bit and attacking while moving (reducing ranged classes advantage against melee classes), while still leaving it possible in extreme situations. If you used Scathe for rotation during Blizzard 3, just replace Thunder II with Thunder and use it more often at a lower cast time, so use Thunder during UI3. You will actually gain dps since you spend less time casting.
    This was made to help melee DPS, so they are competitive against ranged ones who can make dps while moving away from aoes.
    Blizzard II was never a good rotation move for good AOE damage, was pretty situational. Now it still is.

    SMN lost Thunder but it can be replaced with 2 Ruin II (same cast+gcd time, less damage if no crit, same damage if crits, more burst damage and blind), and got Blizzard II for semi-decent AOE rotation with Shadow Flare, Miasma II, Bane and Blizzard II. Maybe now it's useful for content that need AOE damage, since Shadow Flare + Miasma II + Blizzard II + Pet will be pretty good. That's a useful replacement for Tri-Disaster (that still is a disaster).

    WHM got buffed lol. Finally Cure III is useful. 50% MP reduction when procs and cast time on par with Cure II, also 6y range instead of 3y. Almost an AOE Cure II that actually costs time.
    Medica II wasn't "nerfed". Ok, dot is 50% less powerful, but lasts more. Meaning you can use Medica II less and get more burst healing using only Medica, that is faster, uses less MP and generates less hate.

    Edit:
    Fixed some mistakes.
    In response to Miotoss: You already used Ruin II together with Thunder? Use it more. 2 times Ruin II takes 2GDC and Thunder takes 1 GDC+2.5 cast time = 2GDC. 2 Ruin II deal less damage then Thunder, but can deal good damage if crit, do blind and also more burst ald less wasted dot. Have MP problems? Strange, 2 Ruin II use about the same MP as 1 Thunder (just a mlittle bit more).
    (2)
    Last edited by Tano; 12-15-2013 at 08:58 AM.

  2. #2
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Cure 3 is not useful , it still sucks. Its also 6 yards not 8yard .
    (3)

  3. #3
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    I'm on the fence for medica II, I suspect it'll play out much the same for most content, my only concern is if it'll be fast enough to still function as is when healing up from T5 Fireballs.

    I wouldn't call Cure III useful just yet, this is purely a quality of life change to make it a little more useable in a few niche situations, I'll still be using it (sparingly) in precisely the same manner as before. Not sure where you are getting the 50% cast time thing from, it's just had it's cast reduced to be in line with our other cures.

    I'm not sure quite how you are working out that 2 ruin II's equate to a thunder cast though!
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #4
    Player
    Miotoss's Avatar
    Join Date
    Dec 2013
    Posts
    13
    Character
    Avaly Stormwind
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Good summoners already spammed ruin 1 and 2 with no mana problems, while having thunder up. We lost a main dot in our rotation with nothing to fill its void. Wow I get to spam 1 more ruin or ruin 2 instead of having a dot up that does the dmg of 4-5 ruins yea not a nerf at all.

    I dont know if the op dosent know how dots work or not, or if he knows math, but dots allow us free time to do what ever we want while doing dmg. This nerf is big. Expect a 10-12% decrease from them.
    (3)

  5. #5
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Sebazy View Post
    Not sure where you are getting the 50% cast time thing from, it's just had it's cast reduced to be in line with our other cures.
    I think the OP was a bit misinformed, but the fact that it's cast time is in line with the other cures is indeed a nice change.
    (0)



  6. #6
    Player
    Kyomih's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Kyomi Dreamweaver
    World
    Phoenix
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by Tano View Post
    WHM got buffed lol.
    Cure III is still super situational despite all the changes. Most mechanics in boss fights require the group to spread out to start with. There are VERY few situations where the group is huddled together to actually make a Cure III useful for it's MP Cost and healing. Not to mention they removed the 100% crit and changed it to use less MP instead.. So yeah, nerf to healing.
    Medica II was mostly used because if it's burst regen ability ie T5 Fireballs. You were able to cast it and go back to focus on single target heals or use CDs. Now you have to spend more casts and CDs to top of a group after heavy aoe damage. I never had issues with hate on Medica II so that was definitely NOT their reason for changing this.

    I really hope it wasn't a knee jerk reaction to some stupid tactics some groups used in T2.
    (1)

  7. #7
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I dont care about healing skills. I want my holy back.
    (1)

  8. #8
    Player
    Tlamila's Avatar
    Join Date
    Sep 2013
    Posts
    1,469
    Character
    Ainslie Tinley
    World
    Omega
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kyomih View Post
    Cure III is still super situational despite all the changes. Most mechanics in boss fights require the group to spread out to start with. There are VERY few situations where the group is huddled together to actually make a Cure III useful for it's MP Cost and healing. Not to mention they removed the 100% crit and changed it to use less MP instead.. So yeah, nerf to healing.
    Yeah all in all, between all the threads of Cure3 uselesness, the only use people would find was cause of guaranteed crit...and now it's gone. And range still sucks. I fail a lot in seeing it as a buff.
    And I also agree on Medica2, the important part was the immediate health gain, if I want a slow continued HoT there's regen....eh.
    (0)

  9. #9
    Player
    Orihara_Izaya's Avatar
    Join Date
    Oct 2013
    Posts
    85
    Character
    Orihara Izaya
    World
    Spriggan
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Tano View Post
    Shorten
    I did mention Scholars I said they were the only class having fun right now, and dps wise they lose thunder too. SMN losing thunder is still a dps loss since we use still use ruin while waiting, bliz 2 is mp heavy and does little damage in return so how does that help? I was only talking only about DPS mainly not healing really and I did mention medica II could be viewed as a buff depending on what people thought.

    So really it's not a buff, healing classes got buffed in terms of healing, tanking classes got buffed, melee classes got buffed, casters DPS classes got nerfed. I can't see it as a buff personally, it's simply a nerf.
    (0)
    Last edited by Orihara_Izaya; 12-15-2013 at 09:34 AM.

  10. #10
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Every single DoM except Scholar got nerfed in some way, with SMNs hit particularly hard. Incorrectly spinning things around doesn't change that.
    (4)

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