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  1. #41
    Player
    Thunderz's Avatar
    Join Date
    Sep 2012
    Posts
    421
    Character
    Thunderz Canadia
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Why was a nerf even necessary

    This game needs more not less
    (5)

  2. #42
    Player
    cainejw's Avatar
    Join Date
    Sep 2013
    Posts
    106
    Character
    Mysidia Baron
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by sharazisspecial View Post
    Lustrate will be healing a full ilvl 90 warrior (around 9k hp) for about 2250 . That is a cure 2 crit. Why are you undervaluing lustrate?

    Cure3 is still completely useless in most fights even with this buff and medica 2 has been changed into a use once every 30 second spell(compared to precast before aoe for higher overall hps for less mana)
    Yes, it will hit someone with more HP for more heal. SURPRISE! Meanwhile, Physick will remain equal to or better than Lustrate on everyone but a Warrior at the max HP.

    Why are you pretending like 5% is this massive imbalance? What is your motivation to shine a light on Lustrate as harming balance while Cure III won't?
    (2)

  3. #43
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by cainejw View Post
    Yes, it will hit someone with more HP for more heal. SURPRISE! Meanwhile, Physick will remain equal to or better than Lustrate on everyone but a Warrior at the max HP.

    Why are you pretending like 5% is this massive imbalance? What is your motivation to shine a light on Lustrate as harming balance while Cure III won't?
    Are you joking me or serious when you say this. That lustrate is weaker then cure3?

    Even with these buffs cure 3 still useless and not worth the effort. Thats the problem.

    Anyways im not saying lustrate will cause a unbalance. Just its a really good ability, now even better. 5% would be 450hp on a fully geared warrior tank.
    Which is like a 230 potency buff on warrior tanks, 180potency on paladins. 100potency on everyone else.
    (1)
    Last edited by sharazisspecial; 12-15-2013 at 08:10 AM.

  4. #44
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Not really bothered about the nerf to holy, it's a shame given that it only really shone on WP speed runs but eh. It doesn't really change much all told.

    Removing the guaranteed crit from overcure is actually a bigger deal than the buff to cure III itself imo, I use it to heal both tanks and the dps through snakes on T5 and the risk of having overcure up without me spotting it in time was enough to have me sitting on my shroud cool down to ensure I didn't throw silly amounts of enmity right off the bat and mess things up at that stage.

    I'm really not sure about the change to medica II, I wouldn't really call it a buff or a nerf, I suspect it'll make very little difference to stuff like Titan all told, the reduced enmity will compensate for the HP per second drop. My main concern is if it is fast enough to still deal with Fireball damage on T5 as is. I've got enough stuff to juggle as is
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  5. #45
    Player
    Velocy's Avatar
    Join Date
    Oct 2012
    Posts
    30
    Character
    Velocy Avexis
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Okay, I can live with Medica II changes... just Needs some adjustments on the Timing when to cast in certain situations. I can also live with the Cure III changes. Might make the spell more viable with a Little bit more range (for example, first Phase of Garuda)...

    But why do you have to weaken the damage of Holy?

    Since I discovered the potential of holy, I used it quite often... the extra damage made up for the boredom of being healer only and have given WHM a very nice Option of a different playstyle in some situations... now I have to cast more Holys, to Archive the same Goal. If it is about holy spamming, raise the mp cost a bit would have been fine.

    A few weeks ago I found so much fun with holy, and now its gimped...
    (0)

  6. #46
    Player
    Kyomih's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Kyomi Dreamweaver
    World
    Phoenix
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by Sebazy View Post

    I'm really not sure about the change to medica II, I wouldn't really call it a buff or a nerf, I suspect it'll make very little difference to stuff like Titan all told, the reduced enmity will compensate for the HP per second drop. My main concern is if it is fast enough to still deal with Fireball damage on T5 as is. I've got enough stuff to juggle as is
    That's my biggest concern too. The biggest use for WHM in T5 was exactly because of the burst heal for after fireballs. It's now really close to really be better for 2 SCH instead of SCH/WHM. But then of course SE's fix for this is to nerf LB generation if you bring two of the same job..

    Another thing is that I will probably play my SCH in pvp and not touch my WHM. Since in pvp every cast is interrupted by damage Lustrated just became even more awesome.
    Ideal setup with ideal heal throughput:
    6x Lustrate (150% HP) for then the 10s reduced damage with Surecast and a swiftcast adlo before anyone can even do much.
    vs.
    One Benediction (100%), one swiftcast Cure 2, 10s reduced damage with surecast Cure 2.
    (1)
    Last edited by Kyomih; 12-15-2013 at 08:37 AM.

  7. #47
    Player
    cainejw's Avatar
    Join Date
    Sep 2013
    Posts
    106
    Character
    Mysidia Baron
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by sharazisspecial View Post
    snip
    Numbers. Let's play.

    Lustrate, as you noted, will heal 2,250 on the highest HP. On a Paladin, this will be around 1550-1800. Lustrate cannot crit.
    Cure III, however, will heal 1400 HP on average. For crit, this will be more to over 2,100. This is also an AOE. If it procs off Cure II, you can get a crit AND for less MP, but we won't go too far with that.

    Lustrate will heal, over 60s, 2,250 HP at the best. You get 3 every 60s. This will be 37.5 health per second.
    Cure III will heal, with a 2s cast time and 2.5s GCD, 1,400 on Average. It costs 399 which means you can use approximately 12 Cure III, 4.5s around 60s. This means you will heal 280 health per second.

    If you proc Cure II on Cure III, you can get 2.1k every cast, 2.1k x 12 = 25200 on one target. That divided by 60s for the minute puts this 420 health per second.

    So, tell me again, which is better for a healer?
    (0)

  8. #48
    Player
    AunaYuuki's Avatar
    Join Date
    Aug 2013
    Posts
    293
    Character
    Aizu Varenshutain
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    :<
    WHM need buffed instead of nerfed I could post a huge paragraph about it but im lazy. Virus nerf was rough but whm got hit harder in a time where they need some of their skills re-looked at and buffed. They also need to reduce enmity >.>

    P.S: WHM Make a bunch of rage on forums like all the drgs QQing and get your buff.
    (0)
    "Only the victors are allowed to live. This world is merciless like that."-Mikasa Ackerman
    "Wouldn't it be good to forget everything even if it's just for tonight? Indulge in pleasure...breathe a sweet poison deep into your lungs."
    "Hatred and sorrow are power. They are yours to control. All you have to do is turn them into strength and use that strength to move forward." ~Sebastian Michaelis

  9. #49
    Player
    Kyomih's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Kyomi Dreamweaver
    World
    Phoenix
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by cainejw View Post
    numbers
    The thing is, this is not only about numbers.
    Lustrate is an instant cast AND can be cast on the run. While my fairy (that is much easier to control now) adds additional healing in the time I can't cast anything on my WHM.

    Also, a proc shouldn't be taken into consideration since Cure III is so situational that you really DO NOT want to cast it and waste MP it in a less then ideal situation while lustrate is a bread and butter spell for a job that has less MP issue to begin with.
    (0)

  10. #50
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by cainejw View Post
    Cure III will heal, with a 2s cast time and 2.5s GCD, 1,400 on Average. It costs 399 which means you can use approximately 12 Cure III, 4.5s around 60s. This means you will heal 280 health per second.
    If I cast 12 cure IIIs inside a minute I suspect my FC would send an ambulance round to my house....

    Or just kick me
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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