I'd wait until the battle adjustments to worry about stats. As it goes right now, stats do next to nothing (aside from the directly measurable stats - VIT and MND)Hello everyone, I have some concerns and ideas about the game summarized in this post:
- The return of "agility" in the stat menu, and increase the points effectiveness. That would help players to have various classes build. In addition, make intelligence effects magic potency, mind effects magic defense, and piety effects magic accuracy.
Agreed. There's not much more to say about this, especially for the crafters grinding through certain synths for ranks.- craft a large amount of a recipe at once. Imagine that a carpenter can make 3 or 6 walnut masks at once. Not to forget that this method should either save time our give more skill points. In this case, “control" would be important to crafting many items.
As you said, we don't have enough information about this yet. But if they work anything like they did in previous FFs, I'm sure you won't be disappointed. Remember, classes for soloing, jobs for parties is the general consensus.- About the job system, I am afraid this would be a big letdown. SE announced that jobs are not advanced classes and we know for sure that paladin can be unlocked by gladiator. Does that mean no one can be a paladin but the gladiator class? So the paladin is an advanced gladiator. Then paladin is not a job, it is a mode or tactic because it is only used in parties. SE will limit these jobs to their classes and of course to their classes' arms. Be careful SE. Hopefully, more info will reveal soon.
Again, I would wait for the battle system adjustments. What we have now will not be what we have 2 months from now.- decrease the amount of damage dealt to enemies in general. Or make mobs harder to be killed. The fight should be more fun with more strategies for how takes the mobs down. For example, in behest or leves party the enemy died before tactical action such as “poison" takes effect.
Agreed x1000- When I open the map "not the mini one" I would like to control its transparent. When walk to a camp, I need to check the map continuously or keep it opened which will block my view so makes it transparent is helpful.
Trust me, when you travel a lot, you will blow through that anima much faster than it will regenerate. This is already a concern. Airships/chocos will be a welcome addition, because once that anima is gone you're either shouting for a teleport or running 20+ minutes somewhere.- About the mount + airship system, why would I use an airship or a chocobo while I can be there for an instant? I know that chocobo would get you anywhere that has no crystal but airships wouldn’t. I would love to see chocobo and airships implemented but it well be useless unless something happen to teleport and anima system.
so what do you thinks guys?