1: public parties don't deal with the economy. Systems that deal with the economy need to be tested THROUGHLY internally, without even counting the many security checks they need to have in place.
2: You have no idea on how much that system had been in development before it was implemented.
That feature had been in the works for months prior to it being implemented in the betas. They likely first tested it in Alpha.
Adding a function in a classical AH..say you want to add a reputation feature to it. Guess what, you add a reputation field in SQL, and you edit your filter code to if/or reputation field. Done. Maybe an hour...a day if you need to make better graphics like stars icon.Even with an AH it would take that long to implement a new function. Once it get's to the point where you walk up to an NPC behind a counter placed just outside the market wards and maybe 2 or 3 other places around the cities where you can buy/sell all from that NPC it'll all be good and the same as having an AH. It'll get there. Why do you ask? Because that is what we all want!
Geez..it's like people are stuck in the 80s. Seriously... I thought with so many people using Excel, they'll at least know what a modern database is.
Here's a simple Excel microcosm of querying.
http://www.youtube.com/watch?v=vgb_r...eature=related
2minutes not including data input. SQL is just more powerful and robust.
Last edited by kukurumei; 03-10-2011 at 08:50 AM.
You forgot that lovely little thing called testing, without which new MMORPG implementations tend to go horribly wrong.Adding a function in a classical AH..say you want to add a reputation feature to it. Guess what, you add a reputation field in SQL, and you edit your filter code to if/or reputation field. Done. Maybe an hour...a day if you need to make better graphics like stars icon.
Mind you, development-wise, adding the same feature for the market wards wouldn't probably take a minute more.
The wards only need a few more adjustments before they are far better then anything the FFXI AH ever was... If they do bring in an AH it should be a true auction system, not something that you walk up and buy what you need when you need it...I see from reading these forums that SE has succeeded beautifully in frustrating many loyal FF players with the Market Wards vs AH system. While I am sure the current system must be easier to maintain (WHEN it's maintained) I think it should be a far higher priority for them to be addressing this issue rather than class names. Until we have an effective and player friendly sell/sell-back system, FFXIV and thereby SE is going to hemorrhage players, players long dedicated to the FF brand. I had hoped under new management site maintenance and improvements would be a higher priority. Wasn't that what we were promised?
I think if the Wards let you search by item categories, rather then wards, it would be much easier to find the things you need, but the steps they have made already makes it so much easier, and it will only get better.![]()
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They should just give us basicly what an auction house is how ever they want to call it. I system were you can buy and sell from 1 menue and not deal with constant zoning and loading. People who complain it stops rmts or other srupid make no sence because no matter the system rmts will figure out how to manipulate it to make there money of in game currancy or what ever ells they offer.
Probably...if they didn't have to hack market wards up so much. Still about 20 times more complex. I personally theorized they had to hack Wards to have 2 or databases because retainers database look up wasn't in the cards when they implemented. Essentially they made a fake AH database in front of the retainers, which was probably similar to players type.
As for testing... If you can test an excel program you can test a sql. That's why it's so mature. Everything already works, you're just doing "lookup".
There is very little actual code these days.
Last edited by kukurumei; 03-10-2011 at 08:58 AM.
things that will radically effect the economy tend to be the most tested for bugs and exploits, and should be if nearly everything in the game is player sold.
you can always make a typo in a field somewhere.
Whatever they had to do. It's done. The system is in place. The databade is working. Continuing to build upon it is more efficent than creating a completely new one and having to build upon it AGAIN.Probably...if they didn't have to hack market wards up so much. Still about 20 times more complex. I personally theorized they had to hack Wards to have 2 or databases because retainers database look up wasn't in the cards when they implemented. Essentially they made a fake AH database in front of the retainers, which was probably similar to players type.
Again, you're seriously underestimating the problem. But that's nothing new.As for testing... If you can test an excel program you can test a sql. That's why it's so mature. Everything already works, you're just doing "lookup".
There is very little actual code these days.
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