And I find it so funny people like you keep this elitist attitude over a video game. The housing other companies have has no effect on your gameplay at all. Congratulations on having an opinion like the rest of us.
Dear Square Enix,
Please Strike Housing from the 2.1 Patch and re-instate it during 2.2.
Until then, we would like you to spend a couple months in the Time-Out corner thinking about what you did wrong.
Sincerely,
Players of Final Fantasy XIV : A Realm Reborn.
Last edited by Coltvoyance; 12-15-2013 at 05:27 AM.
I have still have yet to hear a sound logical argument to defend something like this. I shall continue to wait it seems.
Well riddle me this then, if you have no idea what the econ is like on legacy servers how can you even warant a guess at what making gil is like?
*Edit*
I just did some research I made a new character on Lich one of the cheaper housing severs and did some research on their more expensive items.
LICH
Tome items such as Potash are selling for
--------
16-20k
Vanya Robe of casting is around 250k (Cost of goods 200k to make all NQ items)
I extremely high melded crafter can guarantee a 100% synthesis on this item and make a 50k profit it sell rather quickly
Aegis
Tome items such as Potash are selling for
--------
10k
Vanya Robe of casting is around 120k (Cost of goods 95k to make all NQ items)
I extremely high melded crafter can guarantee a 100% synthesis on this item and make a 25k profit it sells rather slowly due to higher density of crafters that are decked
How is this balanced? Where are people on Aegis supposed to be able to make more money than those on other servers? Hell I wont even overstate other crafts with much better/worse cost balances on Legacy vs non legacy servers.
Last edited by Jynx; 12-15-2013 at 05:40 AM.
I hope gil earning will become quicker after 2.1 :3
Calling houses a luxury is just stupid. The big villa may be considered a luxury, but housing itself is a FEATURE. Like, "hey in this game you can kill stuff you can craft stuff and oh you can have your own house" kind of feature.
This kind of content is usually targeted at those who are not interested in grinding and doing endgame content the whole time, who play a game to feel immersed in the game's world, to enjoy spending hours just happily doing emotes with their friends chilling out in their company's headquarter, rather than play with the numbers and only care about the next drop.
Yet, with prices like these, the only people who can use this feature are only the most hardcore players, leaving the players who are actually intended to be the target of the housing system outside.
Sorry, am I the only one who's finding this whole thing absurd? Like, not making ANY SENSE at all?
Guess you haven't seen their forums LOL. If you're not in the top 1%, be prepared to be bashed to the ground.
Anywho @whisper: this is a classic design to not kill a game off. Housing prices is probably the second challenge ever brought into this game aside from fully completing coil. What people here are upset about is for pretty much the wrong reasons. The people in this thread want houses very easily obtainable for everyone. Now this sounds nice and all, but I've played enough games to know where this would head off to: everyone gets maxed out, then leave to find a new game to play. A game with no challenge and a game with everyone obtaining the same things even though some worked harder for it will kill off the hardcore population. Whether you love them or not, hardcore players is half of what keeps a game alive.
OK my FC consists of around 15 people where only 8 of those are active (enough for coil heh) ...cheapest large plot is 250kk. Even if we wait 3 months (wtf?!) it's still 125kk devided by 8 ~ around 16kk.
How should we do that?
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