bard dps is not affected too much. just the burst damage, that is the highest of every dps class (see 4 man titan hard).on par with blm? lol. u have no idea. let me break it down for u. currently with similarly geared bard and blms, blms will out damage bards by about 30-50k. The damage hierarchy goes like this SMN>BLM=MNK>BRD>DRG. its not much of a nerf but bards didnt need this nerf to begin with.
i agree that RoD change/nerf is silly.
Uses for Rod before nerf:As a MNK i see this change most welcome, as i have to keep some piece with Acc+ to be capped and lose some dps~. It's still a small boost, but... if it's affect for more than one member, it can become a powerfull buff. Now Bardes will have to use it everytime it's fade off.
To bad it's change to enemy attack but sometime, attack is the best defense.
Before Titan's stomps.
If Cadeceus's get more than 2 stacks or enraged.
ADS it's good to keep it up 24/7 to it eats slower through stoneskin/adloquium and doesn't put stacks on your tanks.
Each twintania fireball, before any twintania death sentence, before twintania's 2hr skill.
Uses for RoD after nerf:
If someone is undergeared or if you want to gear yourself under the acc cap to make up for the dps nerf.
You aren't gonna gear yourself under the acc cap because you won't always have a bard with you. Unless people are carrying a "with bard" setup and a "normal setup" I don't see anyone being under 100% acc.
yeah, that's bad for plds :P
also 100% this v
Let me just add WP sr if tank only has lv70 gear (to the pre-nerf)Uses for Rod before nerf:
Before Titan's stomps.
If Cadeceus's get more than 2 stacks or enraged.
ADS it's good to keep it up 24/7 to it eats slower through stoneskin/adloquium and doesn't put stacks on your tanks.
Each twintania fireball, before any twintania death sentence, before twintania's 2hr skill.
Uses for RoD after nerf:
If someone is undergeared or if you want to gear yourself under the acc cap to make up for the dps nerf.
You aren't gonna gear yourself under the acc cap because you won't always have a bard with you. Unless people are carrying a "with bard" setup and a "normal setup" I don't see anyone being under 100% acc.
Last edited by Tano; 12-15-2013 at 05:01 AM.
I don't say it's a good idea, i'm just seeing the new use of this skills, that will requiert to play often with the same group so we can maximize Total DPS of the group with that skill.
Where it'll become useless, in a pick up group, where ppl don't expect to have this skill.
But as i said, it's a personnal point of view, as i had to manage to lower my dps stuff because of accuracy not enough with full damage stats.
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Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~
I can understand nerfing damage if the idea is to make BRD a support class.. But then, why nerfing a support ability?
As far as AoE DMG goes, BRD has two other more interesting skills, the only time when RoD would be used for damage would be when it proc.
Why not remove the proc, then, lower the DMG, or something..? Why nerf the support aspect of the skill?
5 seconds video collection:
http://www.youtube.com/watch?v=Wbaqy_rUxys ¤¤ http://youtu.be/PGSnnof--LY?t=4s ¤¤ http://youtu.be/cDdhLy3ZRu4?t=4s ¤¤ http://youtu.be/X8JJ2hwH_fM?t=4m48s ¤¤ http://youtu.be/8mMzkXRERIU?t=3s ¤¤ http://youtu.be/bm_cJxwZRBE?t=2m2s ¤¤ http://youtu.be/sUjwBpOMMNQ?t=3s ¤¤ http://youtu.be/Y42H3RPuZrk?t=5s ¤¤ http://youtu.be/ES2ugI_k6Es?t=1m22s ¤¤ http://youtu.be/zFfu0i89gpI?t=7s ¤¤ http://youtu.be/xqRN--laUiM?t=56s
http://forum.square-enix.com/ffxiv/threads/80152-GAMEBREAKING-Ability-moving-objects-delay-and-unresponsiveness-%28affects-everybody%29
yeah i just hate that theyre making this class less engaging than it already is. pretty dumb that they made a "support" class lose the effectiveness of one of its support skills. people say 10% isnt much but it adds up over the course of 20 seconds. how many hits do u get in 20 seconds? and in coil the damage u get are in the thousands so 10% is a whole lot.
i dunno about u. but bards can only do limited amounts of ROD with the massive tp cost. ur saying that ur lower accuracy is gonna out dps ur 100% acc build with temporary ROD support?I don't say it's a good idea, i'm just seeing the new use of this skills, that will requiert to play often with the same group so we can maximize Total DPS of the group with that skill.
Where it'll become useless, in a pick up group, where ppl don't expect to have this skill.
But as i said, it's a personnal point of view, as i had to manage to lower my dps stuff because of accuracy not enough with full damage stats.
Classes don't need TP? Not sure what melee you are running with but TP is a very real issue for Mnk, War and Pld on any long fights and Mnk, Drg, and War an all AoE.
Except on you know, burn phases. Such as Conflags, Dreadknights, and snakes. Where some groups (even my own) sometimes only just break conflags as they explode.
- Blood for blood reduced to 10% in cross-job.
Sucks a bit but 10% less for 20seconds isnt really that much of an issue
- Internal release reduced from 20% to 10% in cross job.
Considering the insane crit we get anyway 10% reduction again isnt going to make much difference
overall the changes make almost no impact on our dd capability and no nerfs to songs mean their use isnt going to change.
Just remove IR and B4B completely from bard and give the dmg debuff back to RoD and give evasion debuff to Storm's Path. I think it would make a lot of people very happy. I understand the need to make WAR more useable but this is not the way to go about it.
As it is right now, the healers will be taxed with more healing because the bards don't have the dmg debuff from RoD. Many times I was down to my last 100 hp after tumult near the end so every bit of debuff counts.
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