Knowing how lame SE has been lately , I wouldn't be surprise that every 6 hours the plots go down by 100 gil. Please make personal housing sooner than later. Getting that kind of money from ppl is like pulling teeth.
Knowing how lame SE has been lately , I wouldn't be surprise that every 6 hours the plots go down by 100 gil. Please make personal housing sooner than later. Getting that kind of money from ppl is like pulling teeth.
You dont see the issue this presents? So now individuals favor one sever vs another?
The real issue is deeper my friend.
1. sever transfers from legacy to normal severs(you have to balance the economy first)
2. A huge amount of gil is still floating around from sql injections( never delt with on legacy severs)
3. Stabalize a crashing market(which it wont do)
These are the major reasons for the price and the different prices.
Its insane this part of the game is headed in the wrong direction.
Last edited by Drakzen1; 12-15-2013 at 12:27 AM.
...You dont see the issue this presents? So now individuals favor one sever vs another?
The real issue is deeper my friend.
1. sever transfers from legacy to normal severs(you have to balance the economy first)
2. A huge amount of gil is still floating around from sql injections( never delt with on legacy severs)
3. Stabalize a crashing market(which it wont do)
So sinking more gil on legacy servers wont help deal with the excess gil? Man this is shocking news. Favor one server over another? Are you serious? So you want your houses for less work than other servers or what? Just because the number 8M is more than 4M does not mean you have to work more for the house, SE tries to value each servers gil and they see that earning 8M gil is the SAME WORK as a normal server's 4M gil...
wow some people.

People see a greater number and think its more work.They just dont understand economy
I never said it did. But if you read all the responses I have about this it seems that a fair majority of people are completely clueless on how to make gil in this game, when it was surprisingly easy to some of us. To me, it's tough to understand how people could 'not' research and figure out what is in demand and sink into that market. And all this junk about crafting...I have 4 lvl 50 crafters and I make much more money doing other things. Things that I thought were common knowledge but apparently not.
And regardless of whether or not you have a 'degree', to know to look for what the 'demand' is is still a primary principle of learning business. Just because you know that doesn't mean it's so cut and dry for everyone else. Stuff like that is lost upon others, hence 55/70 posts in this thread alone

My FC saved only 1.4 million gil. We were aiming for the biggest plot of land but man that price, no way we are getting an FC house anytime soon.
4 million is nothing.... what have people been doing with their gil?



So shall we change the price on all seperate servers?
Personally im finding the punishment dished to legacy players by the Dev's with each release/patch 2.1 is starting to get unforgivable.
I can see 2.2 screwing us again, 2.3 screwing us, 2.4 screwing us at this rate. It started small & is now getting worse with the first patch.



There were very nice things in this game that could only be gotten spending 100+ hours/week grinding content. That's an amount of time many players cannot afford. Now there are new nice things that can be gotten only with many millions of gil. It's just a different kind of measure that a different set of players can afford.
Plus, the instance servers for housing areas are a real-world limited resource. I'm not surprised they priced them high and made them available only to the ~1000 FCs per world at first.


I'm going to start off saying that I think you might be over reacting just a tad here. The sky isn't falling. Housing costs across the US vary quite a bit for the same sized house and land. You don't see a mass exodus from California to Oklahoma.1. sever transfers from legacy to normal severs(you have to balance the economy first)
2. A huge amount of gil is still floating around from sql injections( never delt with on legacy severs)
3. Stabalize a crashing market(which it wont do)
These are the major reasons for the price and the different prices.
Its insane this part of the game is headed in the wrong direction.
1. Well, there is no mention of Legacy server to non-Legacy server transfer happening anytime soon. There is also a Gil cap on the amount you can transfer with you. Even if you purchase items as a way to get around that, the value of Gil from server A does not equal the value of gil on server B. It's not a 1:1 ratio. That 3mil gil item you just bought, well is worth 1mil on the server you just transferred to. People need to get past the big number game.
2. Please tell me more on your insights into SE's network and STF unit's work. I wouldn't mind some sources either so I can be enlightened. Please, anything, something. And I don't want some hearsay, or a cousin of a friend of a friend crap.
3. Sweet an economics lesson, please share your insights on this. Making blanket statements aren't going to clearly explain your point of view. I'd love to hear more this.
What punishment exactly? We (legacy) players came into the game with a crap ton of gil. Our economy was jump started by not only gil, but also items, crafting jobs, materials, etc.. What the legacy servers do won't be the same as non-legacy servers.So shall we change the price on all seperate servers?
Personally im finding the punishment dished to legacy players by the Dev's with each release/patch 2.1 is starting to get unforgivable.
I can see 2.2 screwing us again, 2.3 screwing us, 2.4 screwing us at this rate. It started small & is now getting worse with the first patch.
In what world do you live in where you can go to one spot on the globe and pay for the same thing at the same cost in a different spot in the globe? (And I'm not talking about Amazon here folks, and hell even then taxes can apply to vary the price.) Different economies different prices, hell that's why we have an exchange rate.
Interesting, thought actually. How funny would it be if each server had a different name for Gil?
1 Exacibur Gil does not equal 1 Malboro Gil
Last edited by Errors; 12-15-2013 at 12:56 AM.
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