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  1. #1
    Player
    ckb's Avatar
    Join Date
    Mar 2011
    Posts
    57
    Character
    Pain Ita
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    We started coil last week but we cleared up to turn 4 this week. I forgot to take a pic at the end of turn 3 but it's so easy I doubt anyone would question that. If you like one of us will take a pic inside of turn 4 later today.
    (0)

  2. #2
    Player
    Zoomie's Avatar
    Join Date
    Sep 2013
    Posts
    491
    Character
    Zoomie Vi
    World
    Brynhildr
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by ckb View Post
    We started coil last week but we cleared up to turn 4 this week. I forgot to take a pic at the end of turn 3 but it's so easy I doubt anyone would question that. If you like one of us will take a pic inside of turn 4 later today.
    Congrats MPKed! Do you guys have a company website I can link for you? Also turn 3 isn't necessary, as its just trash and most just run past everything we don't bother to track it. Keep up the good work guys!

    EDIT: Just noticed you 1 tank/3 healed it. + 1 for going the road less traveled!
    (0)

  3. #3
    Player
    ckb's Avatar
    Join Date
    Mar 2011
    Posts
    57
    Character
    Pain Ita
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Zoomie View Post
    Congrats MPKed! Do you guys have a company website I can link for you? Also turn 3 isn't necessary, as its just trash and most just run past everything we don't bother to track it. Keep up the good work guys!

    EDIT: Just noticed you 1 tank/3 healed it. + 1 for going the road less traveled!
    Thanks Zoomie. We had a website but I deleted it cause we didn't use it XD. It's not that we don't like to recruit or anything but the core of our group has played together for years (some over a decade.) That said, we keep it simple and do have systems but for the most part we generally only add people that fit in because we are more friendship oriented than progression based.
    (0)