
I'm pretty sure most people understand that there's a lack of endgame content. That's why the lockouts are there, to string us along week-by-week until the devs have the chance to implement enough content to keep us all satisfied. And they seem to be off to a great start with 2.1, IMO.
You guys keep saying that lockouts are good because it stops people from doing everything all at once and then having nothing to do...yet the vast majority of players I encounter don't have all their classes at 50 with full darklight and relics even though there aren't any lockouts on leveling, philosophy tomes, and obtaining relic weapons.
So your stance really only applies to a very small percentage of players, while lockouts hinder the vast majority of players who just want to be able to play content they enjoy more than once a week.


So, there are lockouts to keep players from playing the way they want and artificially forcing them to subscribe over a longer period of time in order to accomplish what they would otherwise be able to do without the artificial roadblock?
Lockouts protect players from themselves... it's for their own good. Thank you nanny developers.
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