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  1. #1
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    So, to clear up some bad information here..

    * Raging Strikes does not affect Shadow Flare, and using it before Shadow Flare is downright a waste of the buff
    * Prefacing every single off-GCD skill (Rouse, Spur, etc.) with Ruin II is not only a waste of mana, but a loss of DPS. Ruin is practically our worst DPS spell, and you should only be 'weaving' in off-GCD in this way in situations where the fight is either so short that you don't risk running out of mana, or you have something like 2 bards with a perpetual Ballad up, but even then, still probably a waste.
    * As mentioned once, Miasma 2 is only worth using against a single target if you are going to employ contagion
    * The only way to fit in 2 max potency Festers inside an RS buff is to do RS, Bio2, Miasma, Bio, Fester, Thunder, Ruin, Ruin, Ruin2, Fester or a similar rotation. Fester has to come after the second spell for non-instants or third spell if it is an instant
    * The only time you should lead with a Swiftcast->Shadow Flare is generally if you are doing it on the move to reposition. Even though Swiftcast->Shadow Flare goes out immediately, it is not an off-GCD skill, meaning you will still have to wait on GCD to cast again. The best place to fit it in during stand-up DPS is after RS has faded.
    * Saving Swiftcast for an emergency is a hedge. If you are in predictable content with a known group, you most likely won't need it. Anywhere you might need to swiftcast a Ress near the beginning of a fight is probably one you are going to lose anyways. I wouldn't hesitate to Swiftcast an early Shadow Flare during evasion/positioning.

    During a lot of end-game content, one of the major priorities is focusing on mana and aetherflow management, which are closely tied together. Holding onto Aetherflow charges for too long while Aetherflow is off of cooldown, can often result in running out of mana. If you are not in a position to be able to Fester or Bane, kicking out an Energy Drain so you can Aetherflow again will keep the mana up. You should of course be aiming to utilize all your charges inside the 60 second CD window, but sometime it isn't always possible.

    Over-use of Ruin II (such as the example above, using it in combination with _every_ off-GCD ability.. Fester, Rouse, Virus, etc.) is a prime way of running out of mana. Generally speaking, you should avoid using Ruin II except in few situations...

    1. Moving while needing to maintain some DPS
    2. Fitting extra spells inside a limited buff timer (Potion, RS, etc.)

    It is true that weaving spell in with Ruin II will be added DPS, but in longer fights, it comes at a big cost. No matter how much DPS you gain from Ruin II weaving, you will lose so much more if you actually run out of mana or have to fall back on Energy Drain to make up for it.

    A lot of maximized potential in the end-game comes from knowing the fights and planning the proper use of your cooldowns ahead of time. Having Contagion available when you are going into an RS rotation, having DoTs up when you know you need to Bane, maximizing Fester output, minimizing Aetherflow sitting un-used while cooled down, utilizing instant spells while re-positioning (not just Ruin II either), etc.

    SMN is very strong in end-game content when played well, but can be a disaster if you don't know the content and don't properly maintain a good flow of damage going out. A good performance can be generalized as a fight where you _almost_ ran out of mana, and didn't have to sacrifice DPS to avoid it.
    (2)

  2. #2
    Player
    Darksword's Avatar
    Join Date
    Oct 2013
    Posts
    99
    Character
    Athena Darkfairy
    World
    Siren
    Main Class
    Arcanist Lv 60
    My go to combo, starting from 3 stacks of Aetherflow, is:

    Virus > Raging Strikes > Bio II > Miasma > Bio > Fester > Thunder > Contagion > Energy Drain > Ruin II > Fester

    That gives you maximum single target damage possible.

    For groups I always use:

    Precast Shadow Flare > Bio II > Miasma > Bio > Miasma II (driveby) > Contagion > Bane > Fester Mob#1 > Thunder on #2 and #3 > Spam Ruin on #2 and #3 > Recast Miasma II when its about to run out.

    Seems to tear everything a new butthole.
    (0)
    From the fields of Planet Ragol and Vanadiel, conquering one new world at a time. Family transcending borders 2000-2014 and on - The Deneb 4 Crew / Knights of Deneb forever!

  3. #3
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Darksword View Post
    That gives you maximum single target damage possible.
    Until 40 seconds later when the guy who didn't burn a charge on Energy Drain is casting his 6th Fester.
    (0)

  4. #4
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by T0rin View Post
    * Raging Strikes does not affect Shadow Flare, and using it before Shadow Flare is downright a waste of the buff
    Hmm, I've never bothered to test this. Strange that I never noticed. I won't be in game for a few days to check myself, so do you have a link with confirmation? If it's the case, then all I need to do is switch Shadowflare and Raging Strikes in my order.
    (0)

  5. #5
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Mhaeric View Post
    Hmm, I've never bothered to test this. Strange that I never noticed. I won't be in game for a few days to check myself, so do you have a link with confirmation? If it's the case, then all I need to do is switch Shadowflare and Raging Strikes in my order.
    It's true, but it's not a waste of a buff. It's still better to cast SF during RS than it is to cast Ruin. SF is roughly 350 potency.

    Edit:

    And if you start with(taking out oGCD skills) RS->Bio II->Miasma->Bio->Thunder->Miasma II->Contagion->SF, the timer works perfectly with fester where when you need to recast SF, you swift cast it and can use Fester during that GCD.
    (0)
    Last edited by Kevee; 12-14-2013 at 10:59 AM.

  6. #6
    Player
    xardus's Avatar
    Join Date
    Aug 2013
    Posts
    73
    Character
    Xardus Xarstealth
    World
    Moogle
    Main Class
    Arcanist Lv 50
    i dont understand why, yes SF has much total potency higer than ruin , but if isnt affected by RS is still better cast before RS and u can do Ruin1 and if u have mana to waste a Ruin2 before RS ends,then recast SF when expires
    in this case RS has same potency in every cases u use so as u wrote 350 but ruin1 and 2 has 20% bonus that u loose if RS expires
    if u are talking about "its more handly" for calculate timing maybe it can be true ,i never tryed it,but speaking in term of dps is far better cast out of RS and gain those 100 dmg of the two boosted ruins,isnt so much so can be forgiven but is higher anyway
    (0)

  7. #7
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by xardus View Post
    i dont understand why, yes SF has much total potency higer than ruin , but if isnt affected by RS is still better cast before RS and u can do Ruin1 and if u have mana to waste a Ruin2 before RS ends,then recast SF when expires
    in this case RS has same potency in every cases u use so as u wrote 350 but ruin1 and 2 has 20% bonus that u loose if RS expires
    if u are talking about "its more handly" for calculate timing maybe it can be true ,i never tryed it,but speaking in term of dps is far better cast out of RS and gain those 100 dmg of the two boosted ruins,isnt so much so can be forgiven but is higher anyway
    Because SF is more DPS than Ruin/Ruin II, even when boosted with RS.

    Mine hits for 90/100.
    Ruin/Ruin II crits for ~300-310 without RS. That means ~360-370 for crits during.
    You lose ~3 ticks by casting it so late, which is 270-300 damage.
    That's more than the damage you gained using Ruin/Ruin II instead.
    (0)