Quote Originally Posted by Jinrya-Geki View Post
I want to know how he plans to make Red Mage different from how Thm, Cjn, and Arcanist/Summoner play right now.
Don't know if you ever played WoW, but they could work like an Enhancement Shaman which was a class that utilized both offensive magic and melee attacks in it's skill set. I can see RDM pulling this off. Would have to sacrifice healing however. With FFXIV's setup, one job can't be both a DPS and a healer. Perhaps in it's class form, but jobs have to have a specific specialty.

As for what Yoshida said. I would love to see new class/jobs be added in patches, but for now I am only expecting them in expansion packs. I can imagine jobs being put in patches, since they ultimately derive from an existing class and may be easier to balance out, I am not a developer so I cannot confirm that. Bringing in a whole new class can be a big hassle to add into a patch, when it is definitely easier to add them in when an expansion comes and the level cap is raised, making it easier to add them into the mix and balance it out. I hope I am wrong however and SE can pull off a hard task like that. We will just have to wait and see.

For new class/jobs, I do think it is a given that Musketeer will probably be next since it has already a big establishment in the game and already have NPC's who wield guns. I do remember once he said he wanted the job counterpart to have dual pistols, wonder if they went through with it. I wouldn't mind a gun+sword hybrid either. I'll leave it up the developers to surprise me.

I do agree on bringing in a whole new type of damage dealing class like a Scout and let Thief be it's job counterpart. Would be awesome to see how they utilize stealth for damage. Most likely similar to how Rogue's work in WoW.