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  1. #61
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Leiron View Post
    They didn't nerf Paladin because Paladin didn't need to be nerfed.
    They didn't nerf Paladins because they didn't want their servers to rust when the tears from all the Paladins caused global sea level to rise 20m over night.
    (0)

  2. #62
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Paikis View Post
    They didn't nerf Paladins because they didn't want their servers to rust when the tears from all the Paladins caused global sea level to rise 20m over night.
    This is incorrect. It would be the tears of all Coil teams who now couldn't run content because SE forgot that 40% damage reduction is a huge amount.

    Obviously Warrior teams would not be affected..but no one runs two Warrior anyway, because it's inefficient and pretty sure Warrior gets skull fk'd if only full i70.
    (0)

  3. #63
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Exstal View Post
    This is incorrect. It would be the tears of all Coil teams who now couldn't run content because SE forgot that 40% damage reduction is a huge amount.

    Obviously Warrior teams would not be affected..but no one runs two Warrior anyway, because it's inefficient and pretty sure Warrior gets skull fk'd if only full i70.
    I did everything up to turn 4 with Darklight as a WAR, and cleared turn 4 with just the myth chest/helmet... so I dunno what the issue is. If I can do it, I'm certain other people can too.
    (0)

  4. #64
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    ITT: WAR doesn't have DR. PLD does.


    DR scales with damage.

    Pre-patch:

    PLD proactively uses CDs to survive, their DR scales with content, DR does not scale with gear.

    WAR reactively uses damage to return HP, damage scales with gear - damage does not scale with content.

    PLD gains initial and fundamental advantage over WAR via DR due to most people starting endgame content in il60/il70 gear; theorycraft/math and healer/player opinion shows this.

    Time passes; PLD is mainstay/efficient tank in Coil still in il70 gear. Some WAR begin to clear turns at OT and even MT if they overcome awkward WAR itemization - skill speed rather than accuracy; need for STR to up healing/damage factor - but no il90 gear provides enough of both. Turn to il70 crafted accessories to raise both baselines.

    WAR begin to have il90 gear and/or il70 melded accessories STR/VIT - on par with PLD in il70. Suddenly WAR is able to start completing content more readily.

    Patch explanation comes out;

    SE notices imbalance; pushes to implement proactive longer CDs DR and proactive Combo/Wrath mechanic DR to WAR - DR still slightly lower than PLD but WAR maintains HP boost and solidifys healing factor and keeps lowered HP return abilities to equalize eHP in equivalent gear without changing itemization. Enmity base is raised to compensate for healing factor being native to tank stance. (Theorycrafted - we'll see if this works out properly in game or not. All eyes on SE's ability to test their content more accurately)

    PLDs: Freak the fuck out they're not the exclusive tank.

    WARs: Freak the fuck out because their play style is slightly altered.

    Me: Oh hey they saw math and player trends and noticed the imbalance and decided to make some changes. Cool.

    Forums: RABBLE RABBLE RABBLE RABBLE.
    (5)
    Last edited by Dhex; 12-13-2013 at 08:05 AM.

  5. #65
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Paikis View Post
    I did everything up to turn 4 with Darklight as a WAR, and cleared turn 4 with just the myth chest/helmet... so I dunno what the issue is. If I can do it, I'm certain other people can too.
    It's detrimental to the game to back pedal, however. If you're (not you specifically) are going to balance content, there's a reason for really good testing. SE didn't do this and that's where we are now. Since people had been clearing turns 1-4 weeks before it was heavily apparent that Warrior was significantly inferior to Paladin, it would just cause many people to straight up quit. Weeks of progress completely invalidated doesn't bode well with anyone.

    Quote Originally Posted by Dhex View Post
    kkkk
    I liked this post
    (0)
    Last edited by Exstal; 12-13-2013 at 08:07 AM.

  6. #66
    Player
    symba's Avatar
    Join Date
    Oct 2013
    Posts
    94
    Character
    Qt Symba
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by PiedPiper View Post
    snip
    you severely overrate convalescence, hell, you severely overrate bulwark. Anecdotally, in my however many weeks on twin bulwark has fucked me over several times, i need to call out that it's the specific cooldown i'm using now as it's unreliable damage mitigation for death sentence. I honestly prefer foresight over it, specifically against death sentence.
    (0)

  7. #67
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Paikis View Post
    They didn't nerf Paladins because they didn't want their servers to rust when the tears from all the Paladins caused global sea level to rise 20m over night.
    You are just a very angry WAR player to make such a statement.
    (0)

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