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  1. #1
    Player
    garborg's Avatar
    Join Date
    Oct 2013
    Posts
    6
    Character
    Giga Hz
    World
    Leviathan
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Nabian View Post
    garborb...this could be just me and I only watched one or two of those videos but it seems to me that your getting hit because your not out of the plumes in time. If you watch titan cast bar he finishes casting before you are out of the plumes.

    In this game the animation doesn't mean crap. Its almost 100% about the cast bar. If your not out before the cast bar is finished your going to get hit.

    I'm not saying to don't have a lag problem or that the fight is perfect for everyone. Just the examples i looked at you weren't out of plumes in time.
    Yes, you are correct about animation finish. Are you saying the animation and cast bar do NOT start at the same time as others have pointed out moving ASAP when animation starts is too slow. Along with your explanation that would mean there is an issue if the animation is showing up AFTER the cast bar starts.

    --The only other thing that I can say is that I've watched some of your Titan videos, it looks like you may simply be reacting too slow. There is a window to active dodge a plume (with up to ~180ms latency going off just the animation effect), yet it's very small and requires 'immediate' movement on sight of the plume.
    It seems so odd though as I watch videos with healers finishing a cast and move and be fine. As a bard I'm moving ASAP and still get hit.
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  2. #2
    Player
    RaineMagus's Avatar
    Join Date
    Nov 2013
    Posts
    82
    Character
    Eliya Maxwell
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by garborg View Post
    It seems so odd though as I watch videos with healers finishing a cast and move and be fine. As a bard I'm moving ASAP and still get hit.
    What alot of casters and DPS' used to do (although it's less a problem now than it was before), is to execute any ability shortly after dodging a plume [you'll see this alot in older tutorial videos]. As abilities in the game are 'positional', alot of people have theorized that using skills forces a position update to be sent to the server.

    (this indeed seems to be the case, and makes alot of sense or there'd be alot of frustrated players with their flank attacks not landing after a reposition)
    (0)

  3. #3
    Player
    garborg's Avatar
    Join Date
    Oct 2013
    Posts
    6
    Character
    Giga Hz
    World
    Leviathan
    Main Class
    Fisher Lv 50
    So as Bard my issue could be using animations as I'm moving... which I've always wondered if it was.

    I see people post all the time they have no issues with AoE lag and I have a hard time believing it.
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    Last edited by garborg; 12-13-2013 at 02:30 AM.

  4. #4
    Player
    Will01's Avatar
    Join Date
    Aug 2013
    Posts
    146
    Character
    Vanny Schmeler
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by RaineMagus View Post
    What alot of casters and DPS' used to do (although it's less a problem now than it was before), is to execute any ability shortly after dodging a plume [you'll see this alot in older tutorial videos]. As abilities in the game are 'positional', alot of people have theorized that using skills forces a position update to be sent to the server.

    (this indeed seems to be the case, and makes alot of sense or there'd be alot of frustrated players with their flank attacks not landing after a reposition)
    Or just jump.
    (0)