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  1. #11
    Player
    Luso's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    295
    Character
    Sally Syrup
    World
    Sargatanas
    Main Class
    Ninja Lv 60
    Quote Originally Posted by newbie View Post
    In that case, probably fixing our relic's weapon damage would make more sense.
    I don't see the point behind this. The bard relic is on equal terms with all the other weapons right now. It's still the same problem if they give us 1 more damage on archer weapons, the damage will increase more than 1. Archer weapons are stronger in terms of attacks that land per second.

    Constant hits + low numbers does not mean its weaker than a weapon that has high numbers and fewer hits per second.
    (2)
    Adventure, that's the life for me!

  2. #12
    Player
    newbie's Avatar
    Join Date
    Oct 2013
    Posts
    27
    Character
    Delphine Eraclea
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Luso View Post
    I don't see the point behind this. The bard relic is on equal terms with all the other weapons right now. It's still the same problem if they give us 1 more damage on archer weapons, the damage will increase more than 1. Archer weapons are stronger in terms of attacks that land per second.

    Constant hits + low numbers does not mean its weaker than a weapon that has high numbers and fewer hits per second.
    I see your point. Also found this post. http://forum.square-enix.com/ffxiv/t...=1#post1439823

    Basically, the job itself is its DPS issue.
    (0)

  3. #13
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    It's a support class that happens to do respectable enough damage. We could always go back to the FFXI days where you just run around casting songs on people, never unsheathing that Kard. (or Monster Signa I guess)
    (0)

  4. #14
    Player
    ziddyt's Avatar
    Join Date
    Aug 2013
    Posts
    182
    Character
    Apollo Dioscuri
    World
    Malboro
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Luso View Post
    I don't see the point behind this. The bard relic is on equal terms with all the other weapons right now. It's still the same problem if they give us 1 more damage on archer weapons, the damage will increase more than 1. Archer weapons are stronger in terms of attacks that land per second.

    Constant hits + low numbers does not mean its weaker than a weapon that has high numbers and fewer hits per second.
    Have you even looked at the other relic weapons? I'm going to assume not based on how wrong this post is.
    MNK Relic has barely lower AA, but much less delay (especially considering GL). Also trumps it by 5 WD, completing negating the AA difference.
    DRG relic is faster and stronger, both in AA and WD.
    Not even touching WD compared to Casters.

    The only time Artemis will ever be stronger than another relic is for the 10 seconds you have Barrage up.
    (0)

  5. #15
    Player
    Luso's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    295
    Character
    Sally Syrup
    World
    Sargatanas
    Main Class
    Ninja Lv 60
    Attacks that are landing. In current level 50 boss fights ask your monks and dragoons how often they must disconnect from their target. Does the monk lose all his ramp up from greased lightning when they do? Does dragon have to restart part of their combo, reapply buff and debuff? What about the casters? Are they safe to cast the spell in that spot?
    The way I see it is Archer's low weapon damage correlates with other traits archers passively posses.

    When does a bard disconnect from a boss/target? Casting spell/song is one moment, but how often is a bards attack stopped because they have to move out of the way?

    I mentioned attacks that are landing not just weapon's speed and damage. Monks have insane dps if they can stay on the boss. This is the way SE set up weapons and the low damage on our weapons doesn't mean we are supposed to be weaker. It might be because we are stronger somewhere other classes are weaker.

    Also, I have other relics. I've glanced at them quite a few times. :3
    (3)
    Last edited by Luso; 12-12-2013 at 07:48 AM. Reason: grammar
    Adventure, that's the life for me!

  6. #16
    Player
    Bardo's Avatar
    Join Date
    Aug 2013
    Posts
    296
    Character
    Bardo Phor
    World
    Sargatanas
    Main Class
    Archer Lv 70
    Thing is, EVERY other class relic+1 is 46 physical damage. EVERY SINGLE ONE.
    Would it not make more sense for the sake of consistency (read: scaling) to bump Bard weapons to the same damage as other classes and then alter potency values downward to compensate?

    This could effectively lower our damage at early ilvls where, let's face it Bard damage is a bit too high for being able to ignore movement mechanics and stay at range (which is the entire reason they're going to nerf Bard in 2.1).
    Meanwhile, it might actually give us a slight boost at endgame where we begin to seriously lag behind (even before the melee buff and bard nerf coming in 2.1).
    (0)
    Last edited by Bardo; 12-14-2013 at 09:11 AM.

  7. #17
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Let's ignore most of thread for a moment and take a look at how Artemis Bow to Artemis Bow +1 works. You gain 1 weapon damage for 10 item levels. Ok, seems a little weird. Now with the Allagan Bow i90 going to i95, are they going to bring it up 0.5 WDMG? Or another 1? See the problem here?

    So I suggest nerfing Bard DPS more, equivalent to weapon damage increases, and bring weapon damage up to 46. Then every subsequent weapon damage increase is actually significant and logical.
    (0)

  8. #18
    Player
    ziddyt's Avatar
    Join Date
    Aug 2013
    Posts
    182
    Character
    Apollo Dioscuri
    World
    Malboro
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Luso View Post
    snip
    You mentioned attacks that were landing, but solely elaborating to include attack strength and speed. There weren't any implications about mechanics or up-time.
    Regardless, none of that make the Artemis stronger or even equal. If that were the case, Bards wouldn't still get outparsed by melee and casters, regardless of mechanics.
    Yes, Bards were very clearly meant to be weaker. If that wasn't already made clear by the incoming nerf (and counter melee buff), then there's nothing else to really say.
    (0)

  9. #19
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    In regards to OP, the lowering of bow damage was intentional.

    Its not a bug. So its not likely going to be fixed.

    I'm not sure what the problem is?

    If your problem is "bards don't do enough damage" then that's a separate discussion.

    But if your question is "will it be fixed", then no, it won't be fixed, because it isn't an issue.

    Will it be changed? Who knows? But most likely 2.1 bards will not be getting any buffs.
    (2)

  10. #20
    Player
    Lecreuset's Avatar
    Join Date
    Sep 2013
    Posts
    287
    Character
    Leera Myr
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by Orophin View Post
    It's a support class that happens to do respectable enough damage. We could always go back to the FFXI days where you just run around casting songs on people, never unsheathing that Kard. (or Monster Signa I guess)
    There's no room for that in a 4/8 man Party. Forcing it like that will need the songs to be really good and that would probably be the real issue because people will want bard even more. Right now you can finish everything without a bard but it's still easier to have one. Some people like a challenge though
    (0)

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