Page 6 of 15 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 144
  1. #51
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    they made strongholds crap compared to how they were in 1.0. they were full of mobs and had coffers you could open for gear when you get a key. they can make them in future content and stop making everything a instance dungeon.

    i'll take open world dungeon grinding over chasing fate's anyday.
    (6)

  2. #52
    Player
    Kletian's Avatar
    Join Date
    Aug 2013
    Posts
    161
    Character
    Kletian Drowa
    World
    Ultros
    Main Class
    Lancer Lv 50
    Open world dungeons mean that other parties can monopolize the content, including Bots and RMT. Instancing the dungeons ensure a fair risk/reward balance.

    That said, there's no harm in making the beastman cities more dangerous with decent rare drops off the monsters. I'd advise against "Tunnel" dungeons that interfere with travel though.
    (0)

  3. #53
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Kletian View Post
    Open world dungeons mean that other parties can monopolize the content, including Bots and RMT. Instancing the dungeons ensure a fair risk/reward balance.

    That said, there's no harm in making the beastman cities more dangerous with decent rare drops off the monsters. I'd advise against "Tunnel" dungeons that interfere with travel though.
    have you even played this game??

    bots are all over the place already. people already BS through content buying & selling wins thats a monopoly to FC/LS's. more content & places to do things outside an instance is always better. you cant always find a group /shout, you dont have to wait 30min+ like the DF.

    "Instancing the dungeons ensure a fair risk/reward balance." thats a lie you enter instance then one guy decide to AFK, or another guy drops party due to raging. already was a post about someone mad about losing a need/greed. there will always be good and to everything.
    (5)

  4. #54
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Actually, imo instancing all dungeons ensures mediocre rewards and lends itself to grind type reward systems (tomes).

    Those same systems that encourage high volume running of instances trivializes the dungeon experience, encourages burnout, and lends itself to unimaginative dungeon design in favor of a quick and simple experience.

    This also facilitates lazy itemization. You can use dungeon volume runs for token systems for a tightly controlled set of rewards, versus the open named mob approach that leads to a more varied loot table that is harder to balance but encourages variety.
    (4)
    Last edited by ApolloGenX; 12-12-2013 at 02:19 PM.

  5. #55
    Player
    Chippy2's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Phoebe Daggers
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    Do I want open gameplay?. HELL YES!!..there is nothing I would like more. While we at it bring back Notorious monster also!. Yoshi you gotta sort this out!. You catering way too much for new players. I like the instanced dungeons but they become boring and repetitive they are linear and we are restricted by the map!. A good MMO should be open and free full of exploration and danger!. There's a enough content there now for the newest MMO players to get to grips with!. Now you need to focus more on the FF fan base we don't want all our areas instanced!. FFXIV is a great game but it could be better with the good points from XI in there also. What's wrong with a mix of both?. Open areas like SEA and SKY were awesome and a lot of fun. Please please we need more of this in future expansion!.
    (5)

  6. #56
    Player
    Doo's Avatar
    Join Date
    Oct 2013
    Posts
    1,113
    Character
    Buster Posey
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kletian View Post
    Open world dungeons mean that other parties can monopolize the content, including Bots and RMT. Instancing the dungeons ensure a fair risk/reward balance.
    As long as people buy gil, the issue will never be solved no matter what system is introduce.
    (3)

  7. #57
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,359
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    I wouldn't mind them removing level cap for pre built parties if all members have already completed on that job.
    (0)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  8. #58
    Player
    Luminessence's Avatar
    Join Date
    Aug 2013
    Location
    Southern San D' Oria [S]
    Posts
    22
    Character
    Quiescent Symphony
    World
    Cerberus
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Chippy2 View Post
    There's a enough content there now for the newest MMO players to get to grips with!. Now you need to focus more on the FF fan base we don't want all our areas instanced!. FFXIV is a great game but it could be better with the good points from XI in there also. What's wrong with a mix of both?. Open areas like SEA and SKY were awesome and a lot of fun. Please please we need more of this in future expansion!.
    Very well said! I completely agree!

    Quote Originally Posted by Doo View Post
    As long as people buy gil, the issue will never be solved no matter what system is introduce.
    Exactly. No matter the content, open/closed/instanced. RMTs pretty much dominate the crystal market. Why? Because they sell said items at ridiculously low prices for the amount of time they're farmed. I mean farming 1000 shards can take a long time, so it's understandable. Not every one has the time to go out and farm 1000 of shards ect. Why not leave it to bots, y'know?
    (0)

  9. #59
    Player

    Join Date
    Jan 2012
    Posts
    518
    Quote Originally Posted by Luminessence View Post
    To FFXI players, d'ya remember open dungeons that you could zone into? Like Garlaige Citadel or Gusgen mines? Or higher level ones like Boyahdah Tree and Gustav Tunnel? Fighting monsters in these zones always felt special and much more dangerous. Especially when soloing.
    They're not 'dungeons' in anything like the same sense as the instanced content here, 'dungeon content' is put in instances for several reasons not least to eliminate the griefing that plagued FFXI's open world content that is remotely comparable to normal instances: HNM fights.

    None of the 'dugeons' in FFXI had multi-boss encounters, the areas you mentioned were no different from any other zone in the game, they just didn't have a sky to see, for all intents and purposes the content was entirely the same; a mix of group 'camps' for XP parties and (H)NMs to camp.

    The beastmen strongholds in both games are the same, except FFXIV's are smaller in size and don't have HNMs at their centre.
    (0)
    Last edited by KraggyKor; 12-12-2013 at 05:05 PM.

  10. #60
    Player
    Kyriea's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    246
    Character
    Kyriea Nova
    World
    Odin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Obysuca View Post
    I'd love to go back to XI, but then I remember what it's like now :/
    This is the problem, nobody can ever go back to XI and have the same experience because they tried to modernise an old game and butchered it in the process. A lot of people slate XI because they couldn't get into it, but is XIV really any better? FATE grinds are possibly the worst grind I've ever experienced! People tend to think of innovation as better. Just because something is new and exciting, does not mean it's better or more enjoyable.
    (3)

Page 6 of 15 FirstFirst ... 4 5 6 7 8 ... LastLast

Tags for this Thread