As much as I can see the use in this, I've been leveling my DRG the past few weeks and I absolutely adore their animations. It'll be sad to see them fly by in the blink of an eye. :/
I've seen my fair share of inexperienced players... but a lot can just be told a tip or two. Spread the knowledge!
If I notice an error, or something someone can improve, I'd tell them immediately. Most take it pretty well, too! And for those that do not, well...
They will find out sooner or later the hard way.
C'est Vie ou Mort!
They never said they are going to directly buff DRG or MNK. They are going to change some animation timing, how some of the abilities work and change some cross class skill availability would should equate to a 10% increase. So in real world application this will increase the overall damage but will not actually be 10%. And as of right now in their testing MNK and DRG drop off in fights with a lot of movement so these changes were to help counter that. These are quality of life adjustment. The only thing I saw in proposed changes to damage is that monks will do more damage from behind.
Changes instead of drg and mnk pulling off 300-350 dps end game they will be doing 400s.
There are already so many bad drgs on my server I have only met one really good one. Just get a bunch of people to cry and bitch on forums about your class being too weak and youll get a boost and get another class un-fairly nerfed. Bad warriors are easier to spot than bad plds though.
"Only the victors are allowed to live. This world is merciless like that."-Mikasa Ackerman
"Wouldn't it be good to forget everything even if it's just for tonight? Indulge in pleasure...breathe a sweet poison deep into your lungs."
"Hatred and sorrow are power. They are yours to control. All you have to do is turn them into strength and use that strength to move forward." ~Sebastian Michaelis
They said they are increasing strength potency by 10% meaning they are buffing any class who mains the stat strength.They never said they are going to directly buff DRG or MNK. They are going to change some animation timing, how some of the abilities work and change some cross class skill availability would should equate to a 10% increase. So in real world application this will increase the overall damage but will not actually be 10%. And as of right now in their testing MNK and DRG drop off in fights with a lot of movement so these changes were to help counter that. These are quality of life adjustment. The only thing I saw in proposed changes to damage is that monks will do more damage from behind.
"Only the victors are allowed to live. This world is merciless like that."-Mikasa Ackerman
"Wouldn't it be good to forget everything even if it's just for tonight? Indulge in pleasure...breathe a sweet poison deep into your lungs."
"Hatred and sorrow are power. They are yours to control. All you have to do is turn them into strength and use that strength to move forward." ~Sebastian Michaelis
This is highly debateable, just last week played drg for the first time since 1.0 and went omg this class is easy how does any1 fail hard at it. Honestly bard would make top 3 easiest to play, with paladin being #1 easiest, why because it is stupid simple, 1 real enmity combo and all you really do is hit cooldowns when you see xyz skill coming or you when bosses start to get a stack count above 4. Also making the top 3 easiest to play would be blm, not sure how any1 can mess up this "rushed" class but I have seen it.
Last letter said the TTT combo was getting buffed, and then there are other adjustments as well giving that 10% DPS buff as well.They never said they are going to directly buff DRG or MNK. They are going to change some animation timing, how some of the abilities work and change some cross class skill availability would should equate to a 10% increase. So in real world application this will increase the overall damage but will not actually be 10%. And as of right now in their testing MNK and DRG drop off in fights with a lot of movement so these changes were to help counter that. These are quality of life adjustment. The only thing I saw in proposed changes to damage is that monks will do more damage from behind.
http://forum.square-enix.com/ffxiv/t...812-02-2013%29
Right at the top too
Originally Posted by Gildrein
With that said, however, we'd like to touch on a few of the changes we have planned, and to start off I'll talk about dragoon. We'll be reducing the cooldown timer of Power Surge by 30 seconds and increasing the damage of their standard three action combo. Also, Jump will be adjusted so that execution is quicker, animation lock is reduced, and landing point is changed. Overall DPS will be increased by approximately 10%, so burst damage will greatly increase.
Last edited by PArcher; 12-12-2013 at 11:40 AM.
*Checks OP class*There will be a bunch of war, drg and mnks that are even worse than they currently are. The majority that play these three jobs are really bad and they are making them more complicated. On top of that by buffing them they are labeling them OP but bads who are going to flock to the new OP jobs...
You are about to see so many bad war/drg/mnk its going to make you sick.
Pugilist 50
I guess you include yourself in that "really bad majority"
I will make a nice change from awful Bards that dont even know what Paeon does.
On the topic of classes being OP, since no1 has yet to really notice because of a lack of thm with an allagan weapon atm, just saying a know a group that runs a thm all i90 in coil and melts spinner rooks with 2400-2700 fire 3s with for playing. If players really wanted to be OP that is the class they would want to truly play.
<---- wins titan on mnk in DF, now what??.
but 10% is nothing only good as a overtime increase. say you hit for 300 dmg thats only 30 more damage a hit. i can go nuts on blm doing way more damage and when you doing crits for over 1500 normal melee wont keep up.
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