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  1. #11
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Nahara View Post
    Dragoons are gonna get the animation time on their jumps cut in half for a much faster execution.
    As much as I can see the use in this, I've been leveling my DRG the past few weeks and I absolutely adore their animations. It'll be sad to see them fly by in the blink of an eye. :/
    (0)

  2. #12
    Player
    Leira_Raine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa, Land of the Pirates!
    Posts
    276
    Character
    Talia Renton
    World
    Hyperion
    Main Class
    Lancer Lv 70
    I've seen my fair share of inexperienced players... but a lot can just be told a tip or two. Spread the knowledge!

    If I notice an error, or something someone can improve, I'd tell them immediately. Most take it pretty well, too! And for those that do not, well...

    They will find out sooner or later the hard way.
    (5)
    C'est Vie ou Mort!

  3. #13
    Player
    Phaylis's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Aramil Souldrifter
    World
    Behemoth
    Main Class
    Dark Knight Lv 60
    They never said they are going to directly buff DRG or MNK. They are going to change some animation timing, how some of the abilities work and change some cross class skill availability would should equate to a 10% increase. So in real world application this will increase the overall damage but will not actually be 10%. And as of right now in their testing MNK and DRG drop off in fights with a lot of movement so these changes were to help counter that. These are quality of life adjustment. The only thing I saw in proposed changes to damage is that monks will do more damage from behind.
    (1)

  4. #14
    Player
    AunaYuuki's Avatar
    Join Date
    Aug 2013
    Posts
    293
    Character
    Aizu Varenshutain
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Changes instead of drg and mnk pulling off 300-350 dps end game they will be doing 400s.
    There are already so many bad drgs on my server I have only met one really good one. Just get a bunch of people to cry and bitch on forums about your class being too weak and youll get a boost and get another class un-fairly nerfed. Bad warriors are easier to spot than bad plds though.
    (0)
    "Only the victors are allowed to live. This world is merciless like that."-Mikasa Ackerman
    "Wouldn't it be good to forget everything even if it's just for tonight? Indulge in pleasure...breathe a sweet poison deep into your lungs."
    "Hatred and sorrow are power. They are yours to control. All you have to do is turn them into strength and use that strength to move forward." ~Sebastian Michaelis

  5. #15
    Player
    AunaYuuki's Avatar
    Join Date
    Aug 2013
    Posts
    293
    Character
    Aizu Varenshutain
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Phaylis View Post
    They never said they are going to directly buff DRG or MNK. They are going to change some animation timing, how some of the abilities work and change some cross class skill availability would should equate to a 10% increase. So in real world application this will increase the overall damage but will not actually be 10%. And as of right now in their testing MNK and DRG drop off in fights with a lot of movement so these changes were to help counter that. These are quality of life adjustment. The only thing I saw in proposed changes to damage is that monks will do more damage from behind.
    They said they are increasing strength potency by 10% meaning they are buffing any class who mains the stat strength.
    (1)
    "Only the victors are allowed to live. This world is merciless like that."-Mikasa Ackerman
    "Wouldn't it be good to forget everything even if it's just for tonight? Indulge in pleasure...breathe a sweet poison deep into your lungs."
    "Hatred and sorrow are power. They are yours to control. All you have to do is turn them into strength and use that strength to move forward." ~Sebastian Michaelis

  6. #16
    Player
    WiseWolfHolo's Avatar
    Join Date
    Jan 2012
    Posts
    281
    Character
    Holo Wisewolf
    World
    Excalibur
    Main Class
    Archer Lv 80
    Quote Originally Posted by DarkB View Post
    Not everyone enjoy pressing 2 buttons on bard which is the most easy job to play, even a rock can play it.
    This is highly debateable, just last week played drg for the first time since 1.0 and went omg this class is easy how does any1 fail hard at it. Honestly bard would make top 3 easiest to play, with paladin being #1 easiest, why because it is stupid simple, 1 real enmity combo and all you really do is hit cooldowns when you see xyz skill coming or you when bosses start to get a stack count above 4. Also making the top 3 easiest to play would be blm, not sure how any1 can mess up this "rushed" class but I have seen it.
    (2)

  7. #17
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Phaylis View Post
    They never said they are going to directly buff DRG or MNK. They are going to change some animation timing, how some of the abilities work and change some cross class skill availability would should equate to a 10% increase. So in real world application this will increase the overall damage but will not actually be 10%. And as of right now in their testing MNK and DRG drop off in fights with a lot of movement so these changes were to help counter that. These are quality of life adjustment. The only thing I saw in proposed changes to damage is that monks will do more damage from behind.
    Last letter said the TTT combo was getting buffed, and then there are other adjustments as well giving that 10% DPS buff as well.

    http://forum.square-enix.com/ffxiv/t...812-02-2013%29
    Right at the top too

    Quote Originally Posted by Gildrein
    With that said, however, we'd like to touch on a few of the changes we have planned, and to start off I'll talk about dragoon. We'll be reducing the cooldown timer of Power Surge by 30 seconds and increasing the damage of their standard three action combo. Also, Jump will be adjusted so that execution is quicker, animation lock is reduced, and landing point is changed. Overall DPS will be increased by approximately 10%, so burst damage will greatly increase.
    (0)
    Last edited by PArcher; 12-12-2013 at 11:40 AM.

  8. #18
    Player
    Ashgarth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    558
    Character
    Ashgarth Sorel
    World
    Louisoix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rochetm View Post
    There will be a bunch of war, drg and mnks that are even worse than they currently are. The majority that play these three jobs are really bad and they are making them more complicated. On top of that by buffing them they are labeling them OP but bads who are going to flock to the new OP jobs...

    You are about to see so many bad war/drg/mnk its going to make you sick.
    *Checks OP class*
    Pugilist 50
    I guess you include yourself in that "really bad majority"

    I will make a nice change from awful Bards that dont even know what Paeon does.
    (4)

  9. #19
    Player
    WiseWolfHolo's Avatar
    Join Date
    Jan 2012
    Posts
    281
    Character
    Holo Wisewolf
    World
    Excalibur
    Main Class
    Archer Lv 80
    On the topic of classes being OP, since no1 has yet to really notice because of a lack of thm with an allagan weapon atm, just saying a know a group that runs a thm all i90 in coil and melts spinner rooks with 2400-2700 fire 3s with for playing. If players really wanted to be OP that is the class they would want to truly play.
    (1)

  10. #20
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    <---- wins titan on mnk in DF, now what??.

    but 10% is nothing only good as a overtime increase. say you hit for 300 dmg thats only 30 more damage a hit. i can go nuts on blm doing way more damage and when you doing crits for over 1500 normal melee wont keep up.
    (1)

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