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  1. #31
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    This is a very good idea actually! I don't see how some of these instanced dungeons can't become zones in future expansions. Assuming they won't be used for hard mode instances.

    It'll make sense story-wise
    (1)

  2. #32
    Player
    DenzelTaru's Avatar
    Join Date
    Sep 2013
    Posts
    494
    Character
    Denzel Taru
    World
    Ragnarok
    Main Class
    Arcanist Lv 51
    My Taru face the very first time i got to sastasha in the story and realised it was not open

    (3)


    Latest Video: The ill FATE of a Ninja https://www.youtube.com/watch?v=aKVZ-biCMpg

  3. #33
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Yes please =D I want open dungeons! We need sky back! Or something like it lol
    (9)

  4. #34
    Player
    Nikita's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,098
    Character
    Her Majesty
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Anyone remember these? lol



    I do miss open world dungeons, I hope they eventually add some in. I mean, why not? They were just regular zones that happened to be underground.
    (10)

  5. #35
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    They are as big as most zones, I dont see why they cant be un-instanced once you clear them or make them available for endgame.

    The codes/monsters are there all they'll need to do is just put these zones in each server.

    Maybe make the bosses instanced instead, kinda like the primals.
    (0)

  6. #36
    Player
    Twiddle's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    354
    Character
    Amelia Inverse
    World
    Excalibur
    Main Class
    Blacksmith Lv 60
    open dungeon and ffxi? let me be first to /laugh at you.... lol!!!



    be quiet and sit down lol!!
    (2)

  7. #37
    Player
    Faedden's Avatar
    Join Date
    Sep 2013
    Posts
    153
    Character
    Eddard Moore
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I haven't played FFXI but I have played Rappelz and they have open dungeons. I love it!
    (0)

  8. #38
    Player
    Luminessence's Avatar
    Join Date
    Aug 2013
    Location
    Southern San D' Oria [S]
    Posts
    22
    Character
    Quiescent Symphony
    World
    Cerberus
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Twiddle View Post
    open dungeon and ffxi? let me be first to /laugh at you.... lol!!!



    be quiet and sit down lol!!
    Let me be the first to ask you to elaborate because unlike you, everyone else has valid reason to what they're saying, positive or negative.
    (3)

  9. #39
    Player
    Toranja's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    651
    Character
    Portus Cale
    World
    Leviathan
    Main Class
    Marauder Lv 100
    Every time I suggest a small incursion into beastmen territory, nobody wants to come.
    (0)
    He doesn't mind us conducting trials so close to his bazaar, so long as he's properly compensated... Yes, Portus, we pay him in sorcery-blasted bird flesh. - Cocobygo

  10. #40
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    Ill say, FFXI is free for anyone who had an account. Try it out. Test those rose-colored glasses. I did. When I first logged in, I had no idea what to do. I couldn't find a "warp home" ability (i wasnt on my blm) so I ran around looking for an exit. For 20 mins.

    See what made FFXI so memorable was the fact that you had to remember all the intricacies in order to play the game. The game was who could remember the most in order to work around the barriers put in place by the developers. I mean, by virtue of this forum, we have people clamoring for a system that pretty much needs 2+ people to get anything of merit done. Usually at the benefit of one person. I remember farming Shikigami Weapon for a week (lollockout) just to get my Yinyang Robe for my SMN. I had to ask 4 of my friends for help to kill one mob, in a very dangerous zone (for lvl 75ers), all for my benefit. I loved being forced to log on to record the death timer for the mob, tracking him around the zone (he spawned invisible and ran 2x faster than everything else and would only become visible if you aggro'd him), but I realized after getting my gear that it was a decent sacrifice for those who came to help me as they were rewarded with nothing.
    (0)

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