Quote Originally Posted by Traek View Post
There is no need for a counter argument when a statement is that blatantly bad. I'd just be acknowledging it as an actual argument if that were the case.
Debating 101: If you can't make a proper counter-argument, you already lost the discussion.

Not really sure the point you are trying to make. Why would you want the lockouts more severe then they are? A "right and balanced" system has already been discussed. Where is your issue with whats been discussed, and why? Isn't having multiple jobs geared equally increasing the value of the Armory system? How is it diminishing the armory system? Having multiple gimp characters makes the armory system valuable? You haven't really said anything except *it'd have to work, based upon stuff*.
Point is, a system's value is diminished if everyone can be everything with the best gear without proper lock outs and rules to counter balance it. I don't recall necessarily arguing with anyone's ideas or suggestions here. All I said was that I prefer it the way it is now but a job based lockout isn't completely out of the question. I honestly think people should wait and see how content plays out and see if it is still a viable route after SE gets more into their comfort zone. But hey! My two cents.