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  1. #1
    Player
    newbie's Avatar
    Join Date
    Oct 2013
    Posts
    27
    Character
    Delphine Eraclea
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Luso View Post
    I don't think they are touching bow weapon damage. If they tweak the numbers a little bit higher, archer damage would go up much more.
    In that case, probably fixing our relic's weapon damage would make more sense.
    (1)

  2. #2
    Player
    Luso's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    295
    Character
    Sally Syrup
    World
    Sargatanas
    Main Class
    Ninja Lv 60
    Quote Originally Posted by newbie View Post
    In that case, probably fixing our relic's weapon damage would make more sense.
    I don't see the point behind this. The bard relic is on equal terms with all the other weapons right now. It's still the same problem if they give us 1 more damage on archer weapons, the damage will increase more than 1. Archer weapons are stronger in terms of attacks that land per second.

    Constant hits + low numbers does not mean its weaker than a weapon that has high numbers and fewer hits per second.
    (2)
    Adventure, that's the life for me!

  3. #3
    Player
    newbie's Avatar
    Join Date
    Oct 2013
    Posts
    27
    Character
    Delphine Eraclea
    World
    Coeurl
    Main Class
    Archer Lv 50
    Quote Originally Posted by Luso View Post
    I don't see the point behind this. The bard relic is on equal terms with all the other weapons right now. It's still the same problem if they give us 1 more damage on archer weapons, the damage will increase more than 1. Archer weapons are stronger in terms of attacks that land per second.

    Constant hits + low numbers does not mean its weaker than a weapon that has high numbers and fewer hits per second.
    I see your point. Also found this post. http://forum.square-enix.com/ffxiv/t...=1#post1439823

    Basically, the job itself is its DPS issue.
    (0)

  4. #4
    Player
    ziddyt's Avatar
    Join Date
    Aug 2013
    Posts
    182
    Character
    Apollo Dioscuri
    World
    Malboro
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Luso View Post
    I don't see the point behind this. The bard relic is on equal terms with all the other weapons right now. It's still the same problem if they give us 1 more damage on archer weapons, the damage will increase more than 1. Archer weapons are stronger in terms of attacks that land per second.

    Constant hits + low numbers does not mean its weaker than a weapon that has high numbers and fewer hits per second.
    Have you even looked at the other relic weapons? I'm going to assume not based on how wrong this post is.
    MNK Relic has barely lower AA, but much less delay (especially considering GL). Also trumps it by 5 WD, completing negating the AA difference.
    DRG relic is faster and stronger, both in AA and WD.
    Not even touching WD compared to Casters.

    The only time Artemis will ever be stronger than another relic is for the 10 seconds you have Barrage up.
    (0)

  5. #5
    Player
    Luso's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    295
    Character
    Sally Syrup
    World
    Sargatanas
    Main Class
    Ninja Lv 60
    Attacks that are landing. In current level 50 boss fights ask your monks and dragoons how often they must disconnect from their target. Does the monk lose all his ramp up from greased lightning when they do? Does dragon have to restart part of their combo, reapply buff and debuff? What about the casters? Are they safe to cast the spell in that spot?
    The way I see it is Archer's low weapon damage correlates with other traits archers passively posses.

    When does a bard disconnect from a boss/target? Casting spell/song is one moment, but how often is a bards attack stopped because they have to move out of the way?

    I mentioned attacks that are landing not just weapon's speed and damage. Monks have insane dps if they can stay on the boss. This is the way SE set up weapons and the low damage on our weapons doesn't mean we are supposed to be weaker. It might be because we are stronger somewhere other classes are weaker.

    Also, I have other relics. I've glanced at them quite a few times. :3
    (3)
    Last edited by Luso; 12-12-2013 at 07:48 AM. Reason: grammar
    Adventure, that's the life for me!

  6. #6
    Player
    ziddyt's Avatar
    Join Date
    Aug 2013
    Posts
    182
    Character
    Apollo Dioscuri
    World
    Malboro
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Luso View Post
    snip
    You mentioned attacks that were landing, but solely elaborating to include attack strength and speed. There weren't any implications about mechanics or up-time.
    Regardless, none of that make the Artemis stronger or even equal. If that were the case, Bards wouldn't still get outparsed by melee and casters, regardless of mechanics.
    Yes, Bards were very clearly meant to be weaker. If that wasn't already made clear by the incoming nerf (and counter melee buff), then there's nothing else to really say.
    (0)

  7. #7
    Player Rochetm's Avatar
    Join Date
    Sep 2013
    Posts
    553
    Character
    Kicking Wolf
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Luso View Post
    Attacks that are landing. In current level 50 boss fights ask your monks and dragoons how often they must disconnect from their target. Does the monk lose all his ramp up from greased lightning when they do? Does dragon have to restart part of their combo, reapply buff and debuff? What about the casters? Are they safe to cast the spell in that spot?
    The way I see it is Archer's low weapon damage correlates with other traits archers passively posses.

    When does a bard disconnect from a boss/target? Casting spell/song is one moment, but how often is a bards attack stopped because they have to move out of the way?

    I mentioned attacks that are landing not just weapon's speed and damage. Monks have insane dps if they can stay on the boss. This is the way SE set up weapons and the low damage on our weapons doesn't mean we are supposed to be weaker.
    Careful.... other bards are going to beat you for saying this.
    (0)

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