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  1. #1
    Player
    Lost_Scholar's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Aaron Draconis
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50

    To Many Builder of the Realms

    This is just a kind of rant but... Their are to many of us who have all 8 crafts maxed. Hours on end spent shouting in all zones every 5-15 min while watching tv and not a single person psting for crafting help for 3-4 hours sometimes.

    Personally I'd like to see a FFXI like system where we were forced to pick 1-2 main crafts. Or allow us to learn unique recipes only for 1-2 crafts. That way it splits up the Builder of the Realm population into more unique individuals... Master Weaver, Master Carpenter, etc... which would also make us more sought after/in demand as crafters.

    I know SE doesn't want to block/lock players out of anything but they could easily develop a reset system (like with stat resets) that cost a lot or takes a lot of time to do that way you can switch if you want to but its not worth it for 1-5/10 crafts. more of a semi-permanent change.
    (1)

  2. #2
    Player
    Calyanare's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Calyanare Vendaurel
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Not to state the obvious, but crafting isn't intended to be your main class/activity. If you want to play that way, that's fine, but lots of people like to be self-sufficient, and lots of others like to only rely on people they know for help, rather than paying random strangers shouting somewhere.
    (5)

  3. #3
    Player
    Gurpsmeister's Avatar
    Join Date
    Sep 2013
    Posts
    208
    Character
    Mayumi Shiro
    World
    Balmung
    Main Class
    Conjurer Lv 52
    Because once you've gotten a few crafts, it just gets ridiculously easier to level up the others. So not only are there a ton of folks with lots of or all of the crafts, but then there's also nearly nothing anyone really needs you for. Materia slotting is kind of a joke and 95% of the gear we can make isn't actually wanted. Potions and consumables are at BEST meh. We can only really sell to each other as other crafters level up more crafting classes.

    That is the life of a FFXIV crafter right now.
    (0)

  4. #4
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    The reason I leveled all crafts is to craft everything for myself and for FC. Your suggestion, on the other hand.... no. Rare recipe would be cool but I'd rather see it obtained by some other ways and not getting myself locked into it.
    (6)

  5. #5
    Player
    Vortok's Avatar
    Join Date
    Oct 2013
    Posts
    189
    Character
    Vortok Mercadia
    World
    Exodus
    Main Class
    Arcanist Lv 50
    So basically you want serious crafters to have armies of alts, making the 1 character per server sub model a weaker option. Currently the biggest use for an alt is having a separate weekly myth cap to gear up multiple classes, which most aren't going to need/care about aside from possibly the people that are super serial about world firsts.

    With a specialization system any serious crafter would just have an alt for each craft. Limiting a character does not limit what is available to the actual player. Just means they visit the login screen more often.

    Maybe in the future when we get harder crafts that require people to put more effort into their melds the herd will thin out a bit (not that most of the melds are all that rough - just have to do half of them 8 times). We don't currently know if they're planning to add better crafting gear or not as they're adding higher level recipes (which may eventually be designed assuming you have all the cross class skills available). I can certainly see the main 5 class specific pieces staying around for quite some time. Might see a new belt/accessories a few patches down the line, though.
    (2)
    Last edited by Vortok; 12-11-2013 at 06:18 AM.

  6. #6
    Player
    Travisdy's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    16
    Character
    Travisdy Valdae
    World
    Balmung
    Main Class
    Gladiator Lv 59
    I agree somewhat with OP's complaint. Crafting is an investment. The best investments return something of value. Right now, investing in crafts is returning smaller and smaller rewards as the market saturates. Ironically, among the best ways to make money as an all-50 crafter is by making crafting armor/accessories for your own competition.
    Do I want the FFXI system of specialization to return? No. Am I underwhelmed at reaching Builder of the Realm in December? Yes.
    (1)

  7. #7
    Player
    Royal's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    362
    Character
    Lexalon Kai
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    I think being able to spend myth on a profession directly would be kind of cool. Like have to buy 3star recipes with myth points at 2.3. Sure eventually you would get all of them but it would take a long time.

    Every crafter has all the same recipes. It would be nice if I could make my crafter better than someone elses. This is just a pipe dream though.
    (3)

  8. #8
    Player
    Lost_Scholar's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Aaron Draconis
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Calyanare View Post
    Not to state the obvious, but crafting isn't intended to be your main class/activity. If you want to play that way, that's fine, but lots of people like to be self-sufficient, and lots of others like to only rely on people they know for help
    Was more of a way to burn leeves then a main class/activity. Didn't even really start crafting until after SCH SMN BLM & WHM were all 50. Its just underwhelming to have spent 3-4 mil leveling 8 jobs for almost no reason other then to repair my own gear.

    Quote Originally Posted by Travisdy View Post
    Do I want the FFXI system of specialization to return? No. Am I underwhelmed at reaching Builder of the Realm in December? Yes.
    Another random idea would be to specialize melding (base the success rate of overmelding off craftsmanship & control). As it stands having a 45% success rate on first overmeld(I know this isn't the case for all items) regardless if your naked or not is pretty silly.
    (0)

  9. #9
    Player
    Maku's Avatar
    Join Date
    Aug 2013
    Posts
    728
    Character
    Maku Haikasu
    World
    Mateus
    Main Class
    Black Mage Lv 70
    Pretty much what everyone else has said. Locking out a single character with just see crafters having alts for each craft like we did in FFXI. The major issue and one that I can simply not for the life of me figure out how to fix is that crafting is pointless. If they made crafting gear be BiS than there would be less reason to do end game content because face it most people don't actually play just for fun they do it for the gear. Once the vanity slots come out as well things like NQ Vanya will be something that you can actually sell though because people will probably want it for the looks.
    (1)
    可愛い悪魔

  10. #10
    Player
    Teykos's Avatar
    Join Date
    Mar 2013
    Posts
    102
    Character
    Somna Sleepwalker
    World
    Excalibur
    Main Class
    Astrologian Lv 70
    It would be interesting if they could introduce group crafting to make use of all of those "Builder of the Realms" people running around.

    Imagine this -- in the FC workshop, there's a mini-storage area for the supplies needed to build the airship and probably 8 or 9 workstations set up around the airship area to allow multiple people to work on it at the same time. It needs (effectively) a couple thousand synths of varying difficulty and pulls from the materials in the mini-storage area to make it. Instead of having a NQ/HQ result for most of the parts, have a normal/reinforced result where HQ gives you the reinforced automatically and NQ gives you a component to use for the reinforced recipe.

    Eh, it probably won't be like that though.
    (0)

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