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  1. #12
    Player
    Vodomir's Avatar
    Join Date
    Aug 2013
    Posts
    453
    Character
    Vodomir Daemaethor
    World
    Shiva
    Main Class
    Lancer Lv 50
    Quote Originally Posted by yoshi71089 View Post
    Ah, you misunderstand me. I mean to say if I attempted Turn 4, but did not beat it, I shouldn't be locked out of Turns 1 through 3. I should, however, be locked out if I DID complete Turn 4.

    Even in a lock to lock raid, if I join in a party on, say lock 4/6, but then we don't beat the raid and the group falls apart, I can go back at a later time and attempt the raid at lock 0/6 (assuming no locks were broken).

    Progression shouldn't be counted unless you actually beat the turn.
    You don't seem to get the concept behind a linear raid progression. You can only enter Turn 4, if Turn 1-3 have been beaten before within the same lock cycle. So whenever you enter Turn 4, Turns 1-3 have already been cleared - there's no way to go back during this lock cycle. Just be aware of what locks you have and what locks will be inherited by entring the coil with a given raid group. If you haven't run Coil this week and want to run Turn 1-3, then simply don't join a group for Turn 4. It's not like rocket science. There's no such concept as breaking locks or something.

    Quote Originally Posted by Crazypluto View Post
    They need to make it so you can pick what turn you want to do, I cant tell you how many times my static has got to turn 4/5 and then people have to go and we never finish them for the week. This really sucks for classes like bard and monk that need most of the gear from turn 4/5.
    No they don't need to change it like that. Why would they? It's a linear raid and you are supposed to beat all of the previous turns in order to work on a later one. IF they changed it the way you suggest it, it wouldn't be a raid anymore, as you can do all of the turns in any order you see fit - this would basically turn the raid into 5 independet instances without any kind of progression between them. You are not supposed to start with Turn 4 or 5 and then later on clear Turns 1-3.

    That's like saying "They need to nerf turns 4 and 5, as my FC cannot beat it, which sucks for bards and monks, as they get most of their gear from the latter turns." You either need to speed up your clear times for turns 1-3 so you manage to clear turn 4 and 5 on the same day or just add an additional raid day.

    No one needs to change anything, just because a few people don't get their gear.
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    Last edited by Vodomir; 12-10-2013 at 10:01 AM.