**edit** what i mean is that the SCH skipped half the half the room, no achievement, i know trash is trash, and when your 50, you can care less about that piece of gear, but to someone leveling every piece of gear helps...
**edit** what i mean is that the SCH skipped half the half the room, no achievement, i know trash is trash, and when your 50, you can care less about that piece of gear, but to someone leveling every piece of gear helps...
How I see the new abilities:
Asylum - Get ready for my holy spam because that's the only healing you gonna get.
Aero III - I guess I should put some dots up before holy spamming.
Assize - I need more MP to spam holy even more, also stop getting hit in the face.
Tetragrammaton - I guess I should heal that tank now.
Stone III - There's less than 3 mobs left alive. - Ragns Meuhie
IIRC you only need the first room, then key to the second boss room, all other keys that are absolutely required to progress further will come naturally. The basement seems to have been designed specifically to allow people to skip it, so we can be sure that it will create a problem with people running the Roulette.
Stuff that level 50's will want to skip in Duty Roulette:In general the leveling players will lose out on significant amounts of coin, and in Sastasha, Haukke, Brayflox and Cutter's Cry, basically all the accessories coffers are skipped. Haukke is the main (if not only) source of level 29 aetherial accessories, Cutter's Cry is the main source of level 39 accessories. Brayflox aetherial gear is crucial for quickly updating old gear because the dungeons before and after all drop very few pieces.
- Sastasha: 1 coffer by a clam, 3 coffers by the storage area
- Tam Tara: 2 side rooms not on the main path
- Copperbell: 1 coffer on a standalone platform, then the 2nd last coffer before last boss
- Halatali: people will try to skip the chains and end up having to turn back and activate them all :lol:
- Totorak: all side rooms will be skipped, this is already common practice here because the coffers just suck
- Haukke: room before 1st boss, the whole basement, and room away from last boss which has a high probability to drop a nice accessory
- Brayflox: all goblins and side routes (run straight for 2nd boss and use boss lock-out, basically skip the whole area), green ring coffer before last boss
- Sunken Temple: skip all hidden rooms
- Cutters Cry: half the coffers before 2nd boss because of layout; all coffers before last boss because they're all out of the way
- Stone Vigil: all coffers (which contain mostly junk)
- Darkhold: side room before 1st boss, then all coffers before 2nd boss
- Aurum Vale: all coffers except the pet because they all require clearing extra trash
And I haven't touched on how people will try to sneak around trash packs and verbally abuse newbies who aggro "unneeded trash".
It's those who can't do the speed runs that try to make Roulette runs faster in any way then can, that will ruin the leveling dungeon grinds for everyone else. The Roulette puts two types of people together:These are completely opposite goals and will cause a conflict.
- I want to have a shot at all loot and get as much experience as I can out of each dungeon
- I want to take the shortest route and kill the least number of trash
Last edited by Zfz; 12-10-2013 at 07:53 AM.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.