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  1. #31
    Player
    CatholicFan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    111
    Character
    Simon Fletcher
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by Taika View Post
    If you're winning the fight without having to deal with any of the boss moves (other than enrage AoE), do you really think it's working as intended?
    Except, you are dealing with his moves until the enrage goes off. You still have to deal with all of ADS' moves before the enrage kicks in. It's for a shorter amount of time and it avoids Allagan Rot, but you're still engaging the boss normally. I mean, if he enrages during around 75% during a "normal" attempt, but you still down him after the enrage has gone off, did you somehow cheat? No. If you beat a mob before it can do {Move X}, are you cheating? Obviously, the answer is also no. SE designed the zone so that after 11 clicks, the boss enrages; he doesn't insta-wipe, he just does massive AoE damage. Timing it to avoid a troubling mechanic is called strategy, not cheating. Cheating would be glitching ADS in a wall so he couldn't do something, or finding a place in the zone where players couldn't be targeted while attacking. Those are exploits; this T2 strat is not.

    Players may not be beating the zone "as intended", but that doesn't equate to doing something wrong or against the Terms of Service. If SE decides they don't like the strat, they'll implement a change. People need to stop calling legitimate ideas for zone completion "exploits". It makes honest players nervous to try new things, and that's just unhealthy for the game community.
    (9)

  2. #32
    Player
    Soulburn32's Avatar
    Join Date
    Aug 2013
    Posts
    341
    Character
    Soul Burn
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    I would like to see T2 & T4 enrage moves start to escalate instead of being a flat damage move

    either a 12345678 kind of progression or the first 3 attacks are at level 1 the next 3 attacks are at level 2 some thing like that
    (3)

  3. #33
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    I would like enrage to be like T5, insta-wipe, thats why the enrage is there for.
    (0)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  4. #34
    Player
    Sosuke's Avatar
    Join Date
    Apr 2012
    Posts
    22
    Character
    Sosuke Katar
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    I don't understand what the issue is?

    This start takes longer. is not 100% win. does not glitch the mob. and if they had wanted it to just kill you when it hit 0 the instance would have just ended when clicks hit 0.
    It really seems like this was always a possible strategy for this fight, I wouldn't be surprised if they patch it out with all the whiners calling it an exploit but its really just not.
    (2)

  5. #35
    Player
    VidulaSaix's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Tsuki Kiyoshi
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by CatholicFan View Post
    How is this an exploit? I'm usually careful to avoid groups that exploit mechanics, but there is no exploit here.

    - You're not bugging the boss.
    - You're not bugging the zone.
    - You're not using any "trick" mechanics like mob-resetting at a boss-zone (which isn't an exploit anyways, according to SE).

    If this is an exploit, so is burning Caduceus without popping adds. The enrage timers are a mechanic, just like anything else in the zone. If SE decides they don't like players beating ADS after he enrages, they'll adjust the zone, and this strat will be pointless. Until then, I see nothing in this that suggests cheating.
    This exactly.

    Quote Originally Posted by Myrhn View Post
    I would like enrage to be like T5, insta-wipe, thats why the enrage is there for.
    This isn't WoW. An "Enrage timer" doesn't have to mean instant death.

    That's not a mechanic. That just forces you to finish an encounter at the pace SE sets for you instead of your own.
    (3)

  6. #36
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by CatholicFan View Post
    Except, you are dealing with his moves until the enrage goes off. You still have to deal with all of ADS' moves before the enrage kicks in.
    Oh, you mean the exact same moves he does in T1, less the debuff stacking on the tank? Let's completely ignore the fact that he gains a new moveset every 25% of health that ticks down which incrementally increases the fight's difficulty. Instead, "Let's ignore all of the mechanics of this fight and just bring in an extra healer to heal through the constant AOE damage that we weren't supposed to drag the fight out long enough to see anyway."

    There are no exploits here, but I'm pretty sure SE didn't account for "player ingenuity" in bringing in an extra healer to sidestep all of the fight mechanics after a point.
    (1)

  7. #37
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by VidulaSaix View Post
    This isn't WoW. An "Enrage timer" doesn't have to mean instant death.

    That's not a mechanic. That just forces you to finish an encounter at the pace SE sets for you instead of your own.
    I dont know how this "Enrage timer" work on WoW because I never played it, but in FFXI when the mob rage is was practically a wipe, wasn't insta-dead but there was no way to recover from it.
    (0)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  8. #38
    Player
    Tazo's Avatar
    Join Date
    Oct 2013
    Posts
    199
    Character
    Tazo Yoshi
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    I don't understand the people that are calling for a fix on this. I assume you all would be fine with an instant wipe in turn 4 as well? This strategy helps out PUGs. All the statics are going to continue doing it the 'normal' way anyway.

    EDIT:
    In the FF11 I only know of the rage timers on Faf/Nid and other kings and that was mainly to combat the JPs holding them to drag the spawn time to their time zone. Not that it matters but thats in open world and not instanced.
    (1)
    Last edited by Tazo; 12-10-2013 at 07:40 AM.

  9. #39
    Player
    GinTama's Avatar
    Join Date
    Mar 2011
    Posts
    722
    Character
    Strawberry Dragon
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    If SE wanted ADS to be not beatable after 0 clicks the would have made it an instant kill.
    (7)

  10. #40
    Player
    CatholicFan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    111
    Character
    Simon Fletcher
    World
    Midgardsormr
    Main Class
    Archer Lv 50
    Quote Originally Posted by Orophin View Post
    Oh, you mean the exact same moves he does in T1, less the debuff stacking on the tank? Let's completely ignore the fact that he gains a new moveset every 25% of health that ticks down which incrementally increases the fight's difficulty. Instead, "Let's ignore all of the mechanics of this fight and just bring in an extra healer to heal through the constant AOE damage that we weren't supposed to drag the fight out long enough to see anyway."

    There are no exploits here, but I'm pretty sure SE didn't account for "player ingenuity" in bringing in an extra healer to sidestep all of the fight mechanics after a point.
    I would hardly call bringing an extra healer instead of a second tank "player ingenuity". If that's the case, then an extra healer/dps setup for Titan HM is just as much of an "exploit". Also, you're not sidestepping "all of the fight mechanics", you're just picking which ones you want to deal with (i.e. the AoE). It also requires you to have nominally competent healers and tank to handle the stacks of the Nodes. As others have said, this is no different than power-healing through T4's enrage. Honestly, I'm surprised nobody proposed this strategy earlier.
    (4)
    Last edited by CatholicFan; 12-10-2013 at 08:12 AM.

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