Remember, the first 3 months only lasted that long because of 1 thing, and that is ALL the players in the new servers are new. Meaning they all started at level 1 on 1 class.
Now with the fact that people are either
1) Capped at coil
2) Capped at Titan HM
3) Not bothering with DoW/DoM
with at least 1 class at 50 and having already geared their character, the upcoming content serves little to alleviate the next 3 months until the next major patch.
The game was fun to explore, learn and experience in the first 3 months because it was new to everyone. Now, with majority of players having at least 1 class at 50, the leveling process of their first class, gearing up by re-running dungeons/crafting for their first class, along with the main storyline from 1-50 has been eliminated from their "interesting things to do" list.
This leaves only the newly released 2.1 content for them to play around with.
2.1 summarized has:
1) A Few quests that will be doable only once for the story (might keep players interested for a few days/weeks)
2) Crystal Tower with loot lockouts and maximum 8 man pre-made. (I'm gonna say this would be the same as coil, but easier as it is currently meant to be DFed, should keep players interested for a few days/weeks depending on RNG and mechanics of fights in CT)
3) Housing (pretty much fluff for your FC, anyone worth their salt after playing so long should have accumulated a considerable income. Not really content since it's all gil gil gil, done with housing/glorified chatroom, keep players interested for about a few hours)
4) PVP Arena (This is still a mystery as rewards, PVP skills and pretty much everything about it hasn't been announced. Assuming rewards are good/PVP is interesting, this might just be the saving grace this game needs to tide over till 2.2)
5) Duty Roulette (part of philo/myth capping. Just provides an incentive to help out new players. Still, with the reward only being given out once per day, not really helpful)
6) Pharos Sirius, HM Copperbell Mines, HM Haukke Manor (Same as the quests as mentioned in point 1. Might keep players interested for the first few runs so around a few days/weeks)
7) Treasure Hunt, Beast Tribe quests (Unless the rewards are outstanding, it's gonna turn out just like leves as it is right now)
8) Aesthetician (New haircut, that's all)
9) EM Primals (With lockouts, gonna be the same as coil or CT)
So as it is, 2.1 will be adding fresh content that should last the average player ranging from a few days to a few weeks. This is supposed to keep players interested until 2.2 which is 3 months from 2.1.
even if we take the best scenario of a player staying interested in content in 2.1 for 1 month, it's still going to revert back to an additional 2 months of what the game's state is in now.
The elephant is pretty big if you ask me.
Where's the information that they drop i90 accessories? I can't seem to find it anywhere. I am genuinely interested if it's true. That might actually mean 2.1 has some actual challenging content worth doing. I've only been able to find this regarding items from EM Primals. :s



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