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  1. #1
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    I think what was suggested by the devs is fine. Gatherers find the catalyst. Crafters attach materia. Adventurers use the gear and convert it to materia or request new/better materia. No one's really getting the short end of the stick here, all types of classes are involved unless I've misunderstood something.

    From my understanding gear can be converted to materia at a certain point which crafters then have to attach to new gear with the catalyst the gatherers get.
    (0)

  2. #2
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Arcell View Post
    I think what was suggested by the devs is fine. Gatherers find the catalyst. Crafters attach materia. Adventurers use the gear and convert it to materia or request new/better materia. No one's really getting the short end of the stick here, all types of classes are involved unless I've misunderstood something.

    From my understanding gear can be converted to materia at a certain point which crafters then have to attach to new gear with the catalyst the gatherers get.
    what i mean is the only people who nead to really "waste" anything are the combat classes, they must have their gear "consumed" (aka: it goes away) to do our part of the system. Crafters equip it (loose nothing) gathers get them from mining or w/e (loose nothing).

    i think the only reason it goes away is because they cant come up with a way of making the gear show its been used (maybe a coding thing?)
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  3. #3
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Zanfire View Post
    what i mean is the only people who nead to really "waste" anything are the combat classes, they must have their gear "consumed" (aka: it goes away) to do our part of the system. Crafters equip it (loose nothing) gathers get them from mining or w/e (loose nothing).

    i think the only reason it goes away is because they cant come up with a way of making the gear show its been used (maybe a coding thing?)

    most people would love to give up their old items to get new power in their higher ranked items.
    (0)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    Quote Originally Posted by Zanfire View Post
    what i mean is the only people who nead to really "waste" anything are the combat classes, they must have their gear "consumed" (aka: it goes away) to do our part of the system. Crafters equip it (loose nothing) gathers get them from mining or w/e (loose nothing).

    i think the only reason it goes away is because they cant come up with a way of making the gear show its been used (maybe a coding thing?)
    If they can store the affinity number per piece of gear, they can store whether it's been used.

    The problem this solves is the problem of market saturation of non-consumable items.
    Is it a waste? Even if a combat class doesn't need a materia, it gives them a way to sell that iron short sword when they're done with it, either as a materia , or due to increased demand as iron short swords are consumed.
    (0)