@MartaDemireux: Hey there, I've actually found some of your suggestions rather interesting, and reading your stuff is partly what made me decide to finally put my idea for how Musketeer could work down in actual writing. And now I need to look up your idea for Musketeer, if you've already posted it, to see what you thought up.

As for your suggestion, Burst Shot and Piercing Shot weren't utility cooldowns, and didn't really contribute anything to Chemist, if that's what you meant. If it wasn't, a Determination boost would be another way to handle what Power Potion's intended effect is.

@Acaelus: Yes, I do indeed spend a lot of time thinking about this kind of stuff, mainly because it helps the long time spent Shard-Grinding go by a little faster.

@Duelle: Hey there, nice to see some more critique on my idea. :3

I'm not really sure if your second issue was direct at me or not, but as far as the damage buff being 'too powerful', I just made a change where Corsair Dice don't stack, much like Bard songs. Thus, if you wind up with a party that has two Corsairs in it, only one of them will be able to roll Musketeer Dice, while the other will have to do something else, such as Lancer or Gladiator dice.