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  1. #51
    Player
    Despite's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    86
    Character
    Aberrant Kultist
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    Don't kid yourself. This game has some of the smallest most corridory zones in mmo history. It's undeniable. The reasons and whether or not 1.0 was better are irrelevant. They could have made it bigger, they did not. It's a cop out.
    (7)

  2. #52
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    So basically Eorzea lost quantity and gained quality. I'll take that trade off any day.

    Central Shroud

    North Shroud

    East Shroud

    South Shroud
    (1)

  3. #53
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Despite View Post
    Don't kid yourself. This game has some of the smallest most corridory zones in mmo history. It's undeniable. The reasons and whether or not 1.0 was better are irrelevant. They could have made it bigger, they did not. It's a cop out.
    It is definitely deniable. Your definition of corridor is not very accurate, never mind that "corridory" is not a word.

    As far as size, they could have made it bigger... at the expense of visual variety and quality. Feel free to show me an mmo with zones that are significantly larger which is just as high quality and which is just as varied in its look across a given zone. And it's not just visuals. Large zones need more stuff to fill them with. A larger area typically just means the same variety of mobs and quests are spread out over that larger area. You just end up with 1,000,000 square pixels filled with goblins instead of 500,000 square pixels filled with goblins. Or worse, large areas without any mobs or quests in them at all.
    (3)
    Last edited by Mhaeric; 12-08-2013 at 01:55 PM.

  4. #54
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Mhaeric View Post
    As far as size, they could have made it bigger... at the expense of visual variety and quality. Feel free to show me an mmo with zones that are significantly larger which is just as high quality and varied in its look across the same zone.
    Rift. Wide open, massive zones with none of the infuriating invisible walls and canyon-like choke points that funnel you from Location A to Location B like in XIV.
    (3)

  5. #55
    Player
    Boohiss's Avatar
    Join Date
    Apr 2012
    Posts
    47
    Character
    Boo Hiss
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    The zones we have now are fine, we just need more purpose for them. Some content is coming in 2.1 such as the treasure hunts and beastmen quests, it's a good start in that direction.

    In 1.0, the areas were larger yes but you could literally see where they had connected two areas together to make "one zone". You would be walking around down a path, and suddenly there are no monsters and you spot a dark line not so well hidden in the ground and walls. Then you would pass that point, and boom monsters pop up. They weren't really large zones at all, it just appeared that way.
    (2)

  6. #56
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Naunet View Post
    Rift. Wide open, massive zones with none of the infuriating invisible walls and canyon-like choke points that funnel you from Location A to Location B like in XIV.
    You must have forgotten the part where I said just as high quality and as varied in its look across the same zone.
    (2)

  7. #57
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Shan View Post
    ps3 limitation
    I thought in beta everyone was always yelling at me and swearing there would be no PS3 limitations....

    o.O
    (0)

  8. #58
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Mhaeric View Post
    You must have forgotten the part where I said just as high quality and as varied in its look across the same zone.
    No, I didn't. It's quite beautiful everywhere.

    Just shots I had already uploaded to imgur, so not as varied as they could be, but...

    [edit] Incidentally, XIV's zones are not that varied in look from place to place. They each have very clear environmental themes, just like any MMO, so your "varied in its look across the same zone" bit is rather a non-argument. There are minor variations within the zone, and unique landmarks (such as the Burning Wall in Eastern Thanalan, or the swamp in the southern end of South Shroud), but that is not unique to XIV.
    (1)
    Last edited by Naunet; 12-08-2013 at 02:18 PM.

  9. #59
    Player
    Kiayin's Avatar
    Join Date
    Aug 2013
    Posts
    107
    Character
    S'esshi Imo
    World
    Goblin
    Main Class
    Conjurer Lv 1
    I love this game. The zones are utterly beautiful... but small. They're an improvement in comparison to 1.0's, that is true - but they're still small. I think a lot of us just wish for the new areas that are going to be developed to be more open/for SE to open up the existing ones.

    Quote Originally Posted by Mhaeric View Post
    You must have forgotten the part where I said just as high quality and as varied in its look across the same zone.
    How about Tera and GW2? ^^.

    Welcome to Caledon Forest! :-) @

    Pipe Organ. (8)

    __________________________________________

    I'd even rank Lotro amongst them, albeit it's an older game - so its graphics are older.

    Welcome to Forochel! :-D @
    (1)
    Yar.

  10. #60
    Player
    Alish's Avatar
    Join Date
    Aug 2013
    Posts
    147
    Character
    Kaji Nari
    World
    Sargatanas
    Main Class
    Rogue Lv 76
    Quote Originally Posted by Babydoll View Post
    I thought in beta everyone was always yelling at me and swearing there would be no PS3 limitations....

    o.O
    They honeymoon period of this game is over it seems :P, now that the Haterade has started to take effect people are starting to be a tad bit over-dramatic about this game, especially the PS3 version. Although I will admit I'm amazed SE even managed to make it work on the PS3 at all lol.
    (2)

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