Quote Originally Posted by lordkabal26 View Post
Oh I know it takes time, but that time is typically doled out by RNG not by ridiculous lockouts, stop defending a bad call on the part of the devs
Wonder why RNG is not part of the Game anymore like it was in 1.0.. Maybe because of the hilarious amount of the complain/QQ-threads and how people wanted lockouts rather than low RNG?... Not that i am surprised that people now want it the other way around. Armchair Devs and how they believe, how Games have to be actually designed.

Quote Originally Posted by EmSix View Post
There's a reason they had to implement Duty Roulette, because no one does content they don't need. Crystal Tower will be the same way, get your loot of the week and never run it again.
Source to that claim?

Quote Originally Posted by EmSix View Post
Most people don't do things unless there's a reward attached to it, welcome to life.
That may goes for you, i play Games for fun and i do not need rewards to have fun. Welcome to real life.